125 lines
5.7 KiB
Go
125 lines
5.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameExpeditionBossData struct {
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BossId int32
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BossName string
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BossLv int32
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Serial int32
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Fighting int32
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BossImg int32
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KillReward int32
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FailReward []*Gameatn
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Race []int32
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Job []int32
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Hid []string
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Color []int32
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Fight int32
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}
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const TypeId_GameExpeditionBossData = -271002540
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func (*GameExpeditionBossData) GetTypeId() int32 {
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return -271002540
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}
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func (_v *GameExpeditionBossData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_lv"].(float64); !_ok_ { err = errors.New("boss_lv error"); return }; _v.BossLv = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["serial"].(float64); !_ok_ { err = errors.New("serial error"); return }; _v.Serial = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fighting"].(float64); !_ok_ { err = errors.New("fighting error"); return }; _v.Fighting = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_img"].(float64); !_ok_ { err = errors.New("boss_img error"); return }; _v.BossImg = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kill_reward"].(float64); !_ok_ { err = errors.New("kill_reward error"); return }; _v.KillReward = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["fail_reward"].([]interface{}); !_ok_ { err = errors.New("fail_reward error"); return }
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_v.FailReward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.FailReward = append(_v.FailReward, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["race"].([]interface{}); !_ok_ { err = errors.New("race error"); return }
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_v.Race = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Race = append(_v.Race, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["job"].([]interface{}); !_ok_ { err = errors.New("job error"); return }
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_v.Job = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Job = append(_v.Job, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["hid"].([]interface{}); !_ok_ { err = errors.New("hid error"); return }
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_v.Hid = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Hid = append(_v.Hid, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["color"].([]interface{}); !_ok_ { err = errors.New("color error"); return }
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_v.Color = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Color = append(_v.Color, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fight"].(float64); !_ok_ { err = errors.New("fight error"); return }; _v.Fight = int32(_tempNum_) }
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return
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}
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func DeserializeGameExpeditionBossData(_buf map[string]interface{}) (*GameExpeditionBossData, error) {
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v := &GameExpeditionBossData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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