go_dreamfactory/modules/expedition/model.go
2024-01-23 13:57:15 +08:00

234 lines
6.1 KiB
Go

package expedition
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/lego/sys/mgo"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"sync"
)
type ModelExpedition struct {
modules.MCompModel
module *Expedition
conflock sync.RWMutex
bossconf *pb.DBGuildGveBossConf
}
func (this *ModelExpedition) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableExpedition
this.module = module.(*Expedition)
return
}
func (this *ModelExpedition) Start() (err error) {
err = this.MCompModel.Start()
return
}
// 批量查询工会信息
func (this *ModelExpedition) querySociatys(guildids []string) (result []*pb.DBGuildGve, err error) {
result = make([]*pb.DBGuildGve, 0)
if _, err = this.Gets(guildids, &result); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
err = nil
return
}
// 获取用户全部的埋点数据
func (this *ModelExpedition) getInfo(guildid string) (result *pb.DBExpedition, err error) {
var (
confs []*cfg.GameExpeditionBoosData
)
result = &pb.DBExpedition{}
if err = this.GetByID(guildid, result); err != nil && err != mgo.MongodbNil {
this.module.Errorln(err)
return
}
if err == mgo.MongodbNil {
if confs, err = this.module.configure.getGameExpeditionBoosDatas(1); err != nil {
return
}
result = &pb.DBExpedition{
Guildid: guildid,
Lv: 1,
Refresh: configure.Now().Unix(),
Indexboos: 0,
Boos: make([]*pb.DBExpeditionBoos, 0),
}
for _, v := range confs {
result.Boos = append(result.Boos, &pb.DBExpeditionBoos{
Boosid: v.BossId,
Hp: v.Fighting,
Members: make(map[string]*pb.DBExpeditionMember),
})
}
err = this.Add(guildid, result)
}
return
}
func (this *ModelExpedition) updateExpedition(data *pb.DBExpedition) (err error) {
if err = this.ChangeById(data.Guildid, map[string]interface{}{
"lv": data.Lv,
"indexboos": data.Indexboos,
"boos": data.Boos,
}); err != nil {
this.module.Error("更新用户任务数据 错误!", log.Field{Key: "err", Value: err.Error()})
return
}
return
}
// 刷新全局配置
func (this *ModelExpedition) refreshBoos(info *pb.DBExpedition) (conf *pb.DBGuildGveBossConf, err error) {
var (
confs []*cfg.GameExpeditionBoosData
)
if confs, err = this.module.configure.getGameExpeditionBoosDatas(info.Lv); err != nil {
return
}
info.Boos = make([]*pb.DBExpeditionBoos, 0)
for _, v := range confs {
info.Boos = append(info.Boos, &pb.DBExpeditionBoos{
Boosid: v.BossId,
Hp: v.Fighting,
Members: make(map[string]*pb.DBExpeditionMember),
})
}
info.Refresh = configure.Now().Unix()
info.Indexboos = 0
return
}
//结算boos
func (this *ModelExpedition) settlementboos(info *pb.DBExpedition, boos *pb.DBExpeditionBoos) (changed bool) {
var (
fightingValue int32
)
if len(boos.Members) == 0 {
return
}
for _, v := range boos.Members {
fightingValue += v.Totalpower
}
boos.Hp -= fightingValue
if boos.Hp < 0 {
if info.Indexboos < int32(len(info.Boos))-1 {
info.Indexboos++
} else {
info.Lv++
}
}
boos.Crusaded = true
changed = true
return
}
// 分布式锁
func (this *ModelExpedition) userlock(id string) (result *redis.RedisMutex, err error) {
return this.DBModel.Redis.NewRedisMutex(fmt.Sprintf("%s-lockexpedition:%s", this.DBModel.ServiceId, id))
}
// boos 血量变化推送
func (this *ModelExpedition) booshpchangepush(unionid string, info *pb.DBGuildGve) {
var (
members []*pb.SociatyMemberInfo
users []string = make([]string, 0)
errdata *pb.ErrorData
)
if members, errdata = this.module.sociaty.MembersBySociatyId(unionid); errdata != nil {
this.module.Debug("获取工会成员列表!", log.Field{Key: "errdata", Value: errdata})
return
}
for _, v := range members {
users = append(users, v.Uinfo.Uid)
}
this.module.SendMsgToUsers(string(this.module.GetType()), "booschange", &pb.GuildGveBoosChangePush{
Info: info,
}, users...)
}
// boos 信息变化推送
func (this *ModelExpedition) infochangepush(unionid string, info *pb.DBGuildGve) {
var (
members []*pb.SociatyMemberInfo
users []string = make([]string, 0)
errdata *pb.ErrorData
)
if members, errdata = this.module.sociaty.MembersBySociatyId(unionid); errdata != nil {
this.module.Debug("获取工会成员列表!", log.Field{Key: "errdata", Value: errdata})
return
}
for _, v := range members {
users = append(users, v.Uinfo.Uid)
}
this.module.SendMsgToUsers(string(this.module.GetType()), "infochange", &pb.GuildGveInfoChangePush{
Info: info,
}, users...)
}
// 更新埋点数据到db中
func (this *ModelExpedition) guildgveModel() (model *guildgveModel, err error) {
var (
conn *db.DBConn
m *db.DBModel
)
if db.IsCross() {
model = &guildgveModel{module: this.module, model: this.DBModel}
} else {
if conn, err = db.Cross(); err != nil {
return
}
m = db.NewDBModel(db.CrossTag(), this.TableName, conn)
model = &guildgveModel{module: this.module, model: m}
}
return
}
// 埋点专属模型 会封装特殊的数据转换接口
type guildgveModel struct {
module *Expedition
model *db.DBModel
}
// 分布式锁
func (this *guildgveModel) userlock(id string) (result *redis.RedisMutex, err error) {
return this.model.Redis.NewRedisMutex(fmt.Sprintf("%s-lockexpedition:%s", this.model.ServiceId, id))
}
// 获取用户全部的埋点数据
func (this *guildgveModel) getGuildGve(guildid string) (results *pb.DBGuildGve, err error) {
results = &pb.DBGuildGve{
Boos: make([]*pb.DBGuildGveBoss, 0),
}
if err = this.model.GetByID(guildid, results); err != nil {
this.module.Errorln(err)
return
}
return
}
func (this *guildgveModel) updateGuildGve(data *pb.DBExpedition) (err error) {
if err = this.model.ChangeById(data.Guildid, map[string]interface{}{
"boos": data.Boos,
}); err != nil {
this.module.Error("更新用户任务数据 错误!", log.Field{Key: "err", Value: err.Error()})
return
}
return
}