51 lines
1.6 KiB
Go
51 lines
1.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameInitialData struct {
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Index string
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Var []*Gameatn
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}
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const TypeId_GameInitialData = -276165358
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func (*GameInitialData) GetTypeId() int32 {
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return -276165358
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}
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func (_v *GameInitialData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["var"].([]interface{}); !_ok_ { err = errors.New("var error"); return }
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_v.Var = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Var = append(_v.Var, _list_v_)
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}
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}
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return
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}
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func DeserializeGameInitialData(_buf map[string]interface{}) (*GameInitialData, error) {
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v := &GameInitialData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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