91 lines
4.1 KiB
Go
91 lines
4.1 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHeroAwakenData struct {
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Key int32
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Hid string
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Phase int32
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Name string
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Phasebonus []string
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Icon string
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Condition int32
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Phaseneed []*Gameatn
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Awakenup []*Gameatn
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}
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const TypeId_GameHeroAwakenData = -1145673751
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func (*GameHeroAwakenData) GetTypeId() int32 {
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return -1145673751
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}
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func (_v *GameHeroAwakenData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["phase"].(float64); !_ok_ { err = errors.New("phase error"); return }; _v.Phase = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["phasebonus"].([]interface{}); !_ok_ { err = errors.New("phasebonus error"); return }
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_v.Phasebonus = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Phasebonus = append(_v.Phasebonus, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition"].(float64); !_ok_ { err = errors.New("condition error"); return }; _v.Condition = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["phaseneed"].([]interface{}); !_ok_ { err = errors.New("phaseneed error"); return }
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_v.Phaseneed = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Phaseneed = append(_v.Phaseneed, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["awakenup"].([]interface{}); !_ok_ { err = errors.New("awakenup error"); return }
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_v.Awakenup = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Awakenup = append(_v.Awakenup, _list_v_)
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}
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}
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return
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}
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func DeserializeGameHeroAwakenData(_buf map[string]interface{}) (*GameHeroAwakenData, error) {
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v := &GameHeroAwakenData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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