go_dreamfactory/sys/configure/structs/game.equipData.go
2023-06-08 15:28:10 +08:00

124 lines
6.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameEquipData struct {
Id string
EquipId int32
Name string
AtlasId string
Suittype int32
Suitintr string
Pos int32
InitLv int32
Color int32
Effects string
Leadlibrary int32
Addattrnum []int32
Addattrnump []int32
Addlibrary int32
Ico string
UseSkip int32
Sale []*Gameatn
SmithySale []*Gameatn
Salecoef float32
}
const TypeId_GameEquipData = -1514145538
func (*GameEquipData) GetTypeId() int32 {
return -1514145538
}
func (_v *GameEquipData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["equip_id"].(float64); !_ok_ { err = errors.New("equip_id error"); return }; _v.EquipId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.AtlasId, _ok_ = _buf["atlas_id"].(string); !_ok_ { err = errors.New("atlas_id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["suitintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Suitintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Suitintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["initLv"].(float64); !_ok_ { err = errors.New("initLv error"); return }; _v.InitLv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
{ var _ok_ bool; if _v.Effects, _ok_ = _buf["Effects"].(string); !_ok_ { err = errors.New("Effects error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["leadlibrary"].(float64); !_ok_ { err = errors.New("leadlibrary error"); return }; _v.Leadlibrary = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["addattrnum"].([]interface{}); !_ok_ { err = errors.New("addattrnum error"); return }
_v.Addattrnum = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Addattrnum = append(_v.Addattrnum, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["addattrnump"].([]interface{}); !_ok_ { err = errors.New("addattrnump error"); return }
_v.Addattrnump = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Addattrnump = append(_v.Addattrnump, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["addlibrary"].(float64); !_ok_ { err = errors.New("addlibrary error"); return }; _v.Addlibrary = int32(_tempNum_) }
{ var _ok_ bool; if _v.Ico, _ok_ = _buf["ico"].(string); !_ok_ { err = errors.New("ico error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["use_skip"].(float64); !_ok_ { err = errors.New("use_skip error"); return }; _v.UseSkip = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["sale"].([]interface{}); !_ok_ { err = errors.New("sale error"); return }
_v.Sale = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Sale = append(_v.Sale, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["smithy_sale"].([]interface{}); !_ok_ { err = errors.New("smithy_sale error"); return }
_v.SmithySale = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.SmithySale = append(_v.SmithySale, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["salecoef"].(float64); !_ok_ { err = errors.New("salecoef error"); return }; _v.Salecoef = float32(_tempNum_) }
return
}
func DeserializeGameEquipData(_buf map[string]interface{}) (*GameEquipData, error) {
v := &GameEquipData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}