go_dreamfactory/sys/configure/structs/game.chatChannelCom.go
2022-08-18 15:09:34 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameChatChannelCom struct {
_dataMap map[string]*GameChatChannelComData
_dataList []*GameChatChannelComData
}
func NewGameChatChannelCom(_buf []map[string]interface{}) (*GameChatChannelCom, error) {
_dataList := make([]*GameChatChannelComData, 0, len(_buf))
dataMap := make(map[string]*GameChatChannelComData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameChatChannelComData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GameChatChannelCom{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameChatChannelCom) GetDataMap() map[string]*GameChatChannelComData {
return table._dataMap
}
func (table *GameChatChannelCom) GetDataList() []*GameChatChannelComData {
return table._dataList
}
func (table *GameChatChannelCom) Get(key string) *GameChatChannelComData {
return table._dataMap[key]
}