go_dreamfactory/sys/configure/structs/game.atn.go
2022-08-18 15:09:34 +08:00

40 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Gameatn struct {
A string
T string
N int32
}
const TypeId_Gameatn = -1705653569
func (*Gameatn) GetTypeId() int32 {
return -1705653569
}
func (_v *Gameatn)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.A, _ok_ = _buf["a"].(string); !_ok_ { err = errors.New("a error"); return } }
{ var _ok_ bool; if _v.T, _ok_ = _buf["t"].(string); !_ok_ { err = errors.New("t error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["n"].(float64); !_ok_ { err = errors.New("n error"); return }; _v.N = int32(_tempNum_) }
return
}
func DeserializeGameatn(_buf map[string]interface{}) (*Gameatn, error) {
v := &Gameatn{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}