155 lines
7.5 KiB
Go
155 lines
7.5 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePotionsData struct {
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Id int32
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Describe string
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Type int32
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Quality int32
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NormalScore int32
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HighScore int32
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Countdown []int32
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GenerateInterval []int32
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FlyMinTime float32
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FlyMaxTime float32
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Pool []*GamePotionFly
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Material []*Gameatn
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StandardYield []*Gameatn
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LowYield []*Gameatn
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HighYield []*Gameatn
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}
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const TypeId_GamePotionsData = 844054798
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func (*GamePotionsData) GetTypeId() int32 {
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return 844054798
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}
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func (_v *GamePotionsData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["normalScore"].(float64); !_ok_ { err = errors.New("normalScore error"); return }; _v.NormalScore = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["highScore"].(float64); !_ok_ { err = errors.New("highScore error"); return }; _v.HighScore = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["countdown"].([]interface{}); !_ok_ { err = errors.New("countdown error"); return }
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_v.Countdown = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Countdown = append(_v.Countdown, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["generateInterval"].([]interface{}); !_ok_ { err = errors.New("generateInterval error"); return }
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_v.GenerateInterval = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.GenerateInterval = append(_v.GenerateInterval, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flyMinTime"].(float64); !_ok_ { err = errors.New("flyMinTime error"); return }; _v.FlyMinTime = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["flyMaxTime"].(float64); !_ok_ { err = errors.New("flyMaxTime error"); return }; _v.FlyMaxTime = float32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["pool"].([]interface{}); !_ok_ { err = errors.New("pool error"); return }
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_v.Pool = make([]*GamePotionFly, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *GamePotionFly
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGamePotionFly(_x_); err != nil { return } }
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_v.Pool = append(_v.Pool, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["material"].([]interface{}); !_ok_ { err = errors.New("material error"); return }
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_v.Material = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Material = append(_v.Material, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["standard_yield"].([]interface{}); !_ok_ { err = errors.New("standard_yield error"); return }
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_v.StandardYield = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.StandardYield = append(_v.StandardYield, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["low_yield"].([]interface{}); !_ok_ { err = errors.New("low_yield error"); return }
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_v.LowYield = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.LowYield = append(_v.LowYield, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["high_yield"].([]interface{}); !_ok_ { err = errors.New("high_yield error"); return }
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_v.HighYield = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.HighYield = append(_v.HighYield, _list_v_)
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}
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}
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return
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}
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func DeserializeGamePotionsData(_buf map[string]interface{}) (*GamePotionsData, error) {
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v := &GamePotionsData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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