go_dreamfactory/sys/configure/structs/Game.NewSmithyData.go

146 lines
7.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameNewSmithyData struct {
Id int32
Type int32
Type2Png string
Type2Star int32
Type3Name string
DrawingName string
Star int32
DrawingPng string
BasicDrop int32
BasicCos []*Gameatn
TemperatureCos int32
RefineCos []*Gameatn
CustomizedCos1 []*Gameatn
CustomizedCos2 []*Gameatn
CustomizedLv []int32
CustomizedLvDistribution []int32
LightVelocity int32
}
const TypeId_GameNewSmithyData = -1249020316
func (*GameNewSmithyData) GetTypeId() int32 {
return -1249020316
}
func (_v *GameNewSmithyData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; if _v.Type2Png, _ok_ = _buf["type2_png"].(string); !_ok_ { err = errors.New("type2_png error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type2_star"].(float64); !_ok_ { err = errors.New("type2_star error"); return }; _v.Type2Star = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["type3_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Type3Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Type3Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["drawing_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.DrawingName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.DrawingName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; if _v.DrawingPng, _ok_ = _buf["drawing_png"].(string); !_ok_ { err = errors.New("drawing_png error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["basic_drop"].(float64); !_ok_ { err = errors.New("basic_drop error"); return }; _v.BasicDrop = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["basic_cos"].([]interface{}); !_ok_ { err = errors.New("basic_cos error"); return }
_v.BasicCos = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.BasicCos = append(_v.BasicCos, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["temperature_cos"].(float64); !_ok_ { err = errors.New("temperature_cos error"); return }; _v.TemperatureCos = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["refine_cos"].([]interface{}); !_ok_ { err = errors.New("refine_cos error"); return }
_v.RefineCos = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.RefineCos = append(_v.RefineCos, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["customized_cos1"].([]interface{}); !_ok_ { err = errors.New("customized_cos1 error"); return }
_v.CustomizedCos1 = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.CustomizedCos1 = append(_v.CustomizedCos1, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["customized_cos2"].([]interface{}); !_ok_ { err = errors.New("customized_cos2 error"); return }
_v.CustomizedCos2 = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.CustomizedCos2 = append(_v.CustomizedCos2, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["customized_lv"].([]interface{}); !_ok_ { err = errors.New("customized_lv error"); return }
_v.CustomizedLv = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.CustomizedLv = append(_v.CustomizedLv, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["customized_lv_distribution"].([]interface{}); !_ok_ { err = errors.New("customized_lv_distribution error"); return }
_v.CustomizedLvDistribution = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.CustomizedLvDistribution = append(_v.CustomizedLvDistribution, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["light_velocity"].(float64); !_ok_ { err = errors.New("light_velocity error"); return }; _v.LightVelocity = int32(_tempNum_) }
return
}
func DeserializeGameNewSmithyData(_buf map[string]interface{}) (*GameNewSmithyData, error) {
v := &GameNewSmithyData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}