go_dreamfactory/sys/configure/structs/Game.HeroSkillData.go
2023-02-06 15:49:47 +08:00

51 lines
1.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroSkillData struct {
Star int32
Needgold []*Gameatn
}
const TypeId_GameHeroSkillData = 1863510469
func (*GameHeroSkillData) GetTypeId() int32 {
return 1863510469
}
func (_v *GameHeroSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["needgold"].([]interface{}); !_ok_ { err = errors.New("needgold error"); return }
_v.Needgold = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Needgold = append(_v.Needgold, _list_v_)
}
}
return
}
func DeserializeGameHeroSkillData(_buf map[string]interface{}) (*GameHeroSkillData, error) {
v := &GameHeroSkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}