go_dreamfactory/sys/configure/structs/Game.HeroConvertdata.go
2022-09-28 17:21:59 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameHeroConvertdata struct {
_dataMap map[int32]*GameHeroConvertdataData
_dataList []*GameHeroConvertdataData
}
func NewGameHeroConvertdata(_buf []map[string]interface{}) (*GameHeroConvertdata, error) {
_dataList := make([]*GameHeroConvertdataData, 0, len(_buf))
dataMap := make(map[int32]*GameHeroConvertdataData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameHeroConvertdataData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Race] = _v
}
}
return &GameHeroConvertdata{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameHeroConvertdata) GetDataMap() map[int32]*GameHeroConvertdataData {
return table._dataMap
}
func (table *GameHeroConvertdata) GetDataList() []*GameHeroConvertdataData {
return table._dataList
}
func (table *GameHeroConvertdata) Get(key int32) *GameHeroConvertdataData {
return table._dataMap[key]
}