go_dreamfactory/sys/configure/structs/Game.DreamlandBoos.go
2022-09-06 15:57:26 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameDreamlandBoos struct {
_dataMap map[string]*GameDreamlandBoosData
_dataList []*GameDreamlandBoosData
}
func NewGameDreamlandBoos(_buf []map[string]interface{}) (*GameDreamlandBoos, error) {
_dataList := make([]*GameDreamlandBoosData, 0, len(_buf))
dataMap := make(map[string]*GameDreamlandBoosData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameDreamlandBoosData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Bossid] = _v
}
}
return &GameDreamlandBoos{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameDreamlandBoos) GetDataMap() map[string]*GameDreamlandBoosData {
return table._dataMap
}
func (table *GameDreamlandBoos) GetDataList() []*GameDreamlandBoosData {
return table._dataList
}
func (table *GameDreamlandBoos) Get(key string) *GameDreamlandBoosData {
return table._dataMap[key]
}