go_dreamfactory/sys/configure/structs/Game.Battleready_capskillData.go
2023-02-21 13:48:06 +08:00

111 lines
4.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameBattleready_capskillData struct {
Id int32
Lv []int32
Start []int32
Race []int32
Heroid []string
Disableplay []string
}
const TypeId_GameBattleready_capskillData = 544342105
func (*GameBattleready_capskillData) GetTypeId() int32 {
return 544342105
}
func (_v *GameBattleready_capskillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["lv"].([]interface{}); !_ok_ { err = errors.New("lv error"); return }
_v.Lv = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Lv = append(_v.Lv, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["start"].([]interface{}); !_ok_ { err = errors.New("start error"); return }
_v.Start = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Start = append(_v.Start, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["race"].([]interface{}); !_ok_ { err = errors.New("race error"); return }
_v.Race = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Race = append(_v.Race, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["heroid"].([]interface{}); !_ok_ { err = errors.New("heroid error"); return }
_v.Heroid = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Heroid = append(_v.Heroid, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["disableplay"].([]interface{}); !_ok_ { err = errors.New("disableplay error"); return }
_v.Disableplay = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Disableplay = append(_v.Disableplay, _list_v_)
}
}
return
}
func DeserializeGameBattleready_capskillData(_buf map[string]interface{}) (*GameBattleready_capskillData, error) {
v := &GameBattleready_capskillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}