go_dreamfactory/modules/wtask/module.go
2024-01-11 17:39:45 +08:00

571 lines
15 KiB
Go

package wtask
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
const modulename = "世界任务"
type WTask struct {
modules.ModuleBase
service core.IService
caravan comm.ICaravan
dailytask comm.IDailytask
battle comm.IBattle
sys comm.ISys
api *apiComp
configure *configureComp
modelwtask *ModelWTask
}
func NewModule() core.IModule {
return &WTask{}
}
func (this *WTask) GetType() core.M_Modules {
return comm.ModuleWtask
}
func (this *WTask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service
return
}
func (this *WTask) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
return
}
this.battle = module.(comm.IBattle)
if module, err = this.service.GetModule(comm.ModuleSys); err != nil {
return
}
this.sys = module.(comm.ISys)
if module, err = this.service.GetModule(comm.ModuleCaravan); err != nil {
return
}
this.caravan = module.(comm.ICaravan)
if module, err = this.service.GetModule(comm.ModuleDailytask); err != nil {
return
}
this.dailytask = module.(comm.IDailytask)
return
}
func (this *WTask) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelwtask = this.RegisterComp(new(ModelWTask)).(*ModelWTask)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 埋点通知
func (this *WTask) BuriedsNotify(session comm.IUserSession, condis []*pb.ConIProgress) {
this.Debug("收到子任务进度变化推送", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "condis", Value: condis})
var (
wtask *pb.DBWTask
opencmdCondis map[int32][]*cfg.GameWorldTaskData
condisAll []int32
progress []*pb.ConIProgress
complete []int32
user *pb.DBUser
err error
errdata *pb.ErrorData
ok bool
)
//初步校验
opencmdCondis = this.configure.getopencmdTask()
for _, condi := range condis {
if _, ok = opencmdCondis[condi.Conid]; ok {
break
}
}
if !ok {
return
}
for k, _ := range opencmdCondis {
condisAll = append(condisAll, k)
}
if wtask, err = this.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
this.Error("读取玩家世界任务数据 失败", log.Field{Key: "err", Value: err.Error()})
return
}
if _, progress, err = this.ModuleBuried.CheckCondition(session, condisAll...); err != nil {
this.Error("校验玩家子任务进度数据 失败", log.Field{Key: "err", Value: err.Error()})
return
}
for _, v := range progress {
if v.State == pb.BuriedItemFinishState_buried_finish {
complete = append(complete, v.Conid)
}
}
if user, err = this.GetUserForSession(session); err != nil {
return
}
if errdata = this.inquireActivations(session, wtask, user.Lv, complete, true); errdata != nil {
this.Error("查询任务失败", log.Field{Key: "err", Value: errdata.String()})
}
}
// 获取商队任务
func (this *WTask) AcceptCaravanTask(session comm.IUserSession, groupId int32) (tid, groud int32, errdata *pb.ErrorData) {
var (
alltasks []*cfg.GameWorldTaskData
grouptask []*cfg.GameWorldTaskData = make([]*cfg.GameWorldTaskData, 0)
completeMap map[int32]struct{} = make(map[int32]struct{})
target *cfg.GameWorldTaskData
wtask *pb.DBWTask
err error
ok bool
)
alltasks = this.configure.getdesTask(5)
for _, v := range alltasks {
if v.Group == groupId {
grouptask = append(grouptask, v)
}
}
if len(grouptask) == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("no found des:%d groud:%d tasks", 5, groupId),
}
return
}
if wtask, err = this.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for _, v := range wtask.Completes {
completeMap[v] = struct{}{}
}
for _, v := range grouptask {
if _, ok = completeMap[v.Key]; !ok { //找到一个为完成任务
target = v
break
}
}
if target == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("no found des:%d groud:%d nocomplete tasks", 5, groupId),
}
return
}
//有新任务接取
wtask.Activations = append(wtask.Activations, target.Key)
//有新任务接取
session.SendMsg(string(this.GetType()), "activationschange", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
if err = this.modelwtask.updateUserWTasks(session.GetUserId(), wtask); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
tid = target.Key
groud = target.Group
return
}
// 重置日常任务
func (this *WTask) ResetDailytaskTask(session comm.IUserSession, dailytaskid int32, groupId ...int32) (results map[int32][]int32, errdata *pb.ErrorData) {
var (
alltasks map[int32]*cfg.GameWorldTaskData = make(map[int32]*cfg.GameWorldTaskData)
groupTasks map[int32][]*cfg.GameWorldTaskData
tasks []*cfg.GameWorldTaskData
wtask *pb.DBWTask
activations []int32 = make([]int32, 0)
accepts []int32 = make([]int32, 0)
completes []int32 = make([]int32, 0)
condiIds []int32 = make([]int32, 0)
box map[int32]int32
err error
ok bool
boxchange bool
)
results = make(map[int32][]int32)
for _, v := range this.configure.getdesTask(1) {
alltasks[v.Key] = v
}
if wtask, err = this.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
//移除之前的日常任务
for _, v := range wtask.Activations {
if _, ok = alltasks[v]; !ok {
activations = append(activations, v)
}
}
for _, v := range wtask.Accepts {
if _, ok = alltasks[v]; !ok {
accepts = append(accepts, v)
}
}
for _, v := range wtask.Completes {
if _, ok = alltasks[v]; !ok {
completes = append(completes, v)
}
}
//添加新的日常任务
groupTasks = this.configure.getgroupTask()
for _, v := range groupId {
if tasks, ok = groupTasks[v]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.String(),
Message: fmt.Sprintf("no found group:%d", v),
}
return
}
for _, task := range tasks {
if task.Ontxe == 0 {
condiIds = append(condiIds, task.Completetask...)
activations = append(activations, task.Key)
if _, ok = results[v]; !ok {
results[v] = make([]int32, 0)
}
results[v] = append(results[v], task.Key)
if task.Trigger == 1 { //触发宝箱
if box, err = this.configure.getGameSearchitemAll(task.Key); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("getGameSearchitemAll uid:%s taskid:%v", session.GetUserId(), task.Key),
}
return
}
wtask.Boxs[task.Key] = &pb.DBWTaskBox{
Boxs: box,
}
boxchange = true
}
}
}
}
wtask.Activations = activations
wtask.Accepts = accepts
wtask.Completes = completes
wtask.Dailytaskgroup = dailytaskid
wtask.Exchange = make(map[int32]int32)
wtask.Events = make(map[int32]int32)
// if len(condiIds) > 0 {
// if err = this.ModuleBuried.ActiveCondition(session.GetUserId(), condiIds...); err != nil {
// errdata = &pb.ErrorData{
// Code: pb.ErrorCode_ExternalModule,
// Title: pb.ErrorCode_ExternalModule.ToString(),
// Message: fmt.Sprintf("ModuleBuried.ActiveCondition uid:%s condiIds:%v", session.GetUserId(), condiIds),
// }
// return
// }
// }
//有新任务接取
// this.pushtaskprogress(session, wtask, true)
//推送日常任务信息
session.SendMsg(string(this.GetType()), "dailytaskchange", &pb.WTaskDailytaskChangePush{Dailytaskgroup: wtask.Dailytaskgroup, Activations: wtask.Activations})
if boxchange {
session.SendMsg(string(this.GetType()), "boxchange", &pb.WTaskBoxChangePush{Boxs: wtask.Boxs})
}
if err = this.modelwtask.updateUserWTasks(session.GetUserId(), wtask); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
return
}
// 查询完成列表
func (this *WTask) InquireCompletes(uid string) []int32 {
var (
wtask *pb.DBWTask
completes []int32 = make([]int32, 0)
err error
)
if wtask, err = this.modelwtask.getUserWTasks(uid); err == nil {
completes = wtask.Completes
}
return completes
}
// 清除商队任务
func (this *WTask) ClearCaravanTask(session comm.IUserSession, task int32) {
var (
wtask *pb.DBWTask
err error
change bool
)
if wtask, err = this.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
this.Errorln(err)
return
}
for i, v := range wtask.Accepts {
if v == task {
wtask.Accepts = append(wtask.Accepts[0:i], wtask.Accepts[i+1:]...)
change = true
}
}
if change {
// this.pushtaskprogress(session, wtask, true)
if err = this.modelwtask.updateUserWTasks(session.GetUserId(), wtask); err != nil {
this.Errorln(err)
return
}
}
}
// 跳世界任务
func (this *WTask) BingoJumpTask(session comm.IUserSession, taskId int32) (errdata *pb.ErrorData) {
var (
wtask *pb.DBWTask
accepts []int32 = make([]int32, 0)
acceptsMap map[int32]struct{} = make(map[int32]struct{})
complete []int32 = make([]int32, 0)
completeMap map[int32]struct{} = make(map[int32]struct{})
conf *cfg.GameWorldTaskData
update map[string]interface{} = make(map[string]interface{})
ok bool
err error
)
if conf, err = this.configure.gettaskconfconfigure(taskId); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if wtask, err = this.modelwtask.getUserWTasks(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for _, v := range wtask.Accepts {
acceptsMap[v] = struct{}{}
}
for _, v := range wtask.Completes {
completeMap[v] = struct{}{}
}
ok = false
for _, v := range wtask.Activations {
if taskId == v {
ok = true
}
}
if ok {
return
}
for {
if conf.Ontxe != 0 {
if _, ok = completeMap[conf.Ontxe]; !ok {
completeMap[conf.Ontxe] = struct{}{}
if _, ok = acceptsMap[conf.Ontxe]; ok {
delete(acceptsMap, conf.Ontxe)
}
}
if conf, err = this.configure.gettaskconfconfigure(conf.Ontxe); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
} else {
break
}
}
for k, _ := range acceptsMap {
accepts = append(accepts, k)
}
for k, _ := range completeMap {
complete = append(complete, k)
}
wtask.Activations = append(wtask.Activations, taskId)
wtask.Accepts = accepts
wtask.Completes = complete
update["activations"] = wtask.Activations
update["accepts"] = wtask.Accepts
update["completes"] = wtask.Completes
if err = this.modelwtask.Change(session.GetUserId(), update); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
session.SendMsg(string(this.GetType()), "activationschange", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
return
}
// 完成任务
func (this *WTask) fishtask(session comm.IUserSession, wtask *pb.DBWTask, ispush bool) (errdata *pb.ErrorData) {
var (
opencmd []int32 = make([]int32, 0)
user *pb.DBUser
err error
)
if user, err = this.GetUserForSession(session); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
errdata = this.inquireActivations(session, wtask, user.Lv, opencmd, ispush)
return
}
// 校验组进度变化
func (this *WTask) checkgroupState(session comm.IUserSession, wtask *pb.DBWTask, group int32) {
var (
groupTask map[int32][]*cfg.GameWorldTaskData
completeMap map[int32]struct{} = make(map[int32]struct{})
des int32
ok bool
)
groupTask = this.configure.getgroupTask()
for _, v := range wtask.Completes {
completeMap[v] = struct{}{}
}
for _, v := range groupTask[group] {
if _, ok = completeMap[v.Key]; !ok {
return
}
des = v.Des
}
wtask.Groups[group] = 1
if des == 5 { //商队任务
this.caravan.TaskGroupComplete(session, group)
} else if des == 1 { //日常任务
this.dailytask.TaskGroupComplete(session, group)
}
}
// 查询可接取任务列表
func (this *WTask) inquireActivations(session comm.IUserSession, wtask *pb.DBWTask, lv int32, opencmd []int32, ispush bool) (errdata *pb.ErrorData) {
var (
conf *cfg.GameWorldTask
err error
activatMap map[int32]struct{} = make(map[int32]struct{})
acceptsMap map[int32]struct{} = make(map[int32]struct{})
completeMap map[int32]struct{} = make(map[int32]struct{})
opencmdMap map[int32]struct{} = make(map[int32]struct{})
condiIds []int32 = make([]int32, 0)
ok bool
changeActiva bool
changeAccept bool
)
if conf, err = this.configure.getWorldtaskCfg(); err != nil {
return
}
for _, v := range wtask.Activations {
activatMap[v] = struct{}{}
}
for _, v := range wtask.Accepts {
acceptsMap[v] = struct{}{}
}
for _, v := range wtask.Completes {
completeMap[v] = struct{}{}
}
for _, v := range opencmd {
opencmdMap[v] = struct{}{}
}
for _, v := range conf.GetDataList() {
if _, ok = activatMap[v.Key]; ok { //已在可接取列表中
continue
}
if _, ok = acceptsMap[v.Key]; !v.LockAdd && ok { //已在已接取任务列表中 LockAdd 0 表示只能接取一次 1 表示可以重复接取
continue
}
if _, ok = completeMap[v.Key]; ok { //已在完成列表中
continue
}
if lv < v.Lock || lv > v.Lockend { //等级不符合
continue
}
ok = true
for _, v1 := range v.Opencond {
if _, ok = opencmdMap[v1]; !ok { //功能未开启
break
}
}
if !ok {
continue
}
if _, ok = completeMap[v.Ontxe]; v.Ontxe != 0 && !ok { //前置任务判断
continue
}
if v.Des == 5 || v.Des == 1 { //商队任务不主动触发 日常任务直接接取不进入可接取列表中
continue
}
wtask.Activations = append(wtask.Activations, v.Key)
changeActiva = true
if v.Des == 2 { //主线任务
wtask.Currchapter = v.Group
}
if _, ok = wtask.Groups[v.Group]; !ok {
wtask.Groups[v.Group] = 0
}
}
//有新任务接取
if ispush && changeActiva {
session.SendMsg(string(this.GetType()), "activationschange", &pb.WTaskActivationsChangePush{Activations: wtask.Activations})
}
if changeAccept {
if errdata = this.ModuleBuried.ActiveCondition(session, condiIds...); err != nil {
return
}
}
return
}