go_dreamfactory/modules/gameinvite/api_accept.go
2024-01-11 17:39:45 +08:00

201 lines
5.1 KiB
Go

package gameinvite
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"time"
)
//接受切磋
func (this *apiComp) AcceptCheck(session comm.IUserSession, req *pb.GameInviteAcceptReq) (errdata *pb.ErrorData) {
if req.Uid == "" {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) Accept(session comm.IUserSession, req *pb.GameInviteAcceptReq) (errdata *pb.ErrorData) {
var (
err error
user *pb.DBUser
redRecord *pb.GameInviteQiecuoRecord
blueRecord *pb.GameInviteQiecuoRecord
sessions []comm.IUserSession
gamedata *pb.GameInviteData
timeout int32 = 10
rules string
roomid string
ok bool
keep bool
)
if errdata = this.AcceptCheck(session, req); errdata != nil {
return
}
//校验切磋请求是否超时
if redRecord, err = this.module.model.queryQiecuo(req.Uid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if blueRecord, err = this.module.model.queryQiecuo(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
keep = false
if gamedata, ok = redRecord.Invite[req.Gtype]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: fmt.Sprintf("no found gameInvite:%d", req.Gtype),
}
return
}
switch req.Gtype {
case 0, 1, 2, 3, 4:
timeout = 10
case 5:
timeout = 60
}
rules = gamedata.Rules
for _, v := range gamedata.Targets {
if v.Uid == session.GetUserId() {
if configure.Now().Sub(time.Unix(v.Timestamp, 0)).Seconds() > float64(timeout) {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PracticeInviteTimeOut,
Title: pb.ErrorCode_PracticeInviteTimeOut.ToString(),
}
return
}
keep = true
}
}
if !keep {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "no fund Invite Data",
}
return
}
if redsession, ok := this.module.GetUserSession(req.Uid); !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_BattleUserOff,
Title: pb.ErrorCode_BattleUserOff.ToString(),
Message: "req.uid is Off!",
}
return
} else {
sessions = append(sessions, redsession)
}
sessions = append(sessions, session.Clone())
if user, err = this.module.GetUserForSession(session); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
this.module.SendMsgToUser(string(this.module.GetType()), "qiecuonotify",
&pb.GameInviteQiecuonotifyPush{User: comm.GetUserBaseInfo(user), NotifyType: 2, Gtype: req.Gtype}, req.Uid)
switch req.Gtype {
case 1:
if roomid, err = this.module.pvp.CreateRoom(sessions, rules); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
break
case 2:
if roomid, err = this.module.caninerabbit.CreateRoom(sessions, rules); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
break
case 3:
if roomid, err = this.module.dcolor.CreateRoom(sessions, rules); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
break
case 4:
if roomid, err = this.module.catchBugs.CreateRoom(sessions, rules); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
break
case 5: // 三消类型
if roomid, err = this.module.entertain.CreateRoom(sessions, req.Rules); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
break
}
redRecord.Status = 1
redRecord.Roomid = roomid
redRecord.Spath = fmt.Sprintf("%s/%s", this.module.service.GetType(), this.module.service.GetId())
gamedata.Member = []string{session.GetUserId(), req.Uid}
blueRecord.Status = 1
blueRecord.Roomid = roomid
blueRecord.Spath = fmt.Sprintf("%s/%s", this.module.service.GetType(), this.module.service.GetId())
blueRecord.Invite[redRecord.Gtype] = gamedata
this.module.model.Change(session.GetUserId(), map[string]interface{}{
"status": redRecord.Status,
"gtype": req.Gtype,
"invite": blueRecord.Invite,
"roomid": blueRecord.Roomid,
"spath": blueRecord.Spath,
})
this.module.model.Change(req.Uid, map[string]interface{}{
"status": blueRecord.Status,
"gtype": req.Gtype,
"invite": redRecord.Invite,
"roomid": redRecord.Roomid,
"spath": redRecord.Spath,
})
session.SendMsg(string(this.module.GetType()), "accept", &pb.GameInviteAcceptResp{
IsSucc: true,
})
return
}