94 lines
2.2 KiB
Go
94 lines
2.2 KiB
Go
package sys
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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gameOpencond = "game_opencond.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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module *ModuleSys
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lock sync.RWMutex
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condlTask map[int32][]*cfg.GameOpencondData
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cmds map[string]*cfg.GameOpencondData
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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// this.LoadConfigure(gameOpencond, cfg.NewGameOpencond)
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configure.RegisterConfigure(gameOpencond, cfg.NewGameOpencond, this.updateconfigure)
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this.module = module.(*ModuleSys)
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return
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}
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// 更新任务配置表
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func (this *configureComp) updateconfigure() {
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gwt, err := this.getOpencondCfg()
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if err != nil {
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this.module.Error("世界任务配置表异常!")
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return
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}
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condlTask := make(map[int32][]*cfg.GameOpencondData)
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cmds := make(map[string]*cfg.GameOpencondData)
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for _, v := range gwt.GetDataList() {
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cmds[v.Id] = v
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for _, condi := range v.Opencondi {
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if _, ok := condlTask[condi]; !ok {
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condlTask[condi] = make([]*cfg.GameOpencondData, 0)
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}
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condlTask[condi] = append(condlTask[condi], v)
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}
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}
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this.lock.Lock()
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this.condlTask = condlTask
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this.cmds = cmds
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this.lock.Unlock()
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}
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func (this *configureComp) getOpencondCfg() (data *cfg.GameOpencond, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(gameOpencond); err == nil {
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if data, ok = v.(*cfg.GameOpencond); !ok {
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err = fmt.Errorf("%T no is *cfg.GameOpencond", v)
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return
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}
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}
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return
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}
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func (this *configureComp) GetOpenCondCfgById(id string) (data *cfg.GameOpencondData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(gameOpencond); err == nil {
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if c, ok := v.(*cfg.GameOpencond); ok {
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if data = c.Get(id); data != nil {
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr("opencond", gameOpencond, id)
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return
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}
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func (this *configureComp) getOpencondConf() (list []*cfg.GameOpencondData) {
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if cfg, err := this.getOpencondCfg(); err == nil {
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list = cfg.GetDataList()
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}
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return
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}
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