go_dreamfactory/modules/sys/config.go
2024-01-16 14:09:26 +08:00

94 lines
2.2 KiB
Go

package sys
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
gameOpencond = "game_opencond.json"
)
type configureComp struct {
modules.MCompConfigure
module *ModuleSys
lock sync.RWMutex
condlTask map[int32][]*cfg.GameOpencondData
cmds map[string]*cfg.GameOpencondData
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
// this.LoadConfigure(gameOpencond, cfg.NewGameOpencond)
configure.RegisterConfigure(gameOpencond, cfg.NewGameOpencond, this.updateconfigure)
this.module = module.(*ModuleSys)
return
}
// 更新任务配置表
func (this *configureComp) updateconfigure() {
gwt, err := this.getOpencondCfg()
if err != nil {
this.module.Error("世界任务配置表异常!")
return
}
condlTask := make(map[int32][]*cfg.GameOpencondData)
cmds := make(map[string]*cfg.GameOpencondData)
for _, v := range gwt.GetDataList() {
cmds[v.Id] = v
for _, condi := range v.Opencondi {
if _, ok := condlTask[condi]; !ok {
condlTask[condi] = make([]*cfg.GameOpencondData, 0)
}
condlTask[condi] = append(condlTask[condi], v)
}
}
this.lock.Lock()
this.condlTask = condlTask
this.cmds = cmds
this.lock.Unlock()
}
func (this *configureComp) getOpencondCfg() (data *cfg.GameOpencond, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameOpencond); err == nil {
if data, ok = v.(*cfg.GameOpencond); !ok {
err = fmt.Errorf("%T no is *cfg.GameOpencond", v)
return
}
}
return
}
func (this *configureComp) GetOpenCondCfgById(id string) (data *cfg.GameOpencondData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(gameOpencond); err == nil {
if c, ok := v.(*cfg.GameOpencond); ok {
if data = c.Get(id); data != nil {
return
}
}
}
err = comm.NewNotFoundConfErr("opencond", gameOpencond, id)
return
}
func (this *configureComp) getOpencondConf() (list []*cfg.GameOpencondData) {
if cfg, err := this.getOpencondCfg(); err == nil {
list = cfg.GetDataList()
}
return
}