go_dreamfactory/modules/plunder/api_refresh.go

61 lines
1.5 KiB
Go

package plunder
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
func (this *apiComp) RefreshCheck(session comm.IUserSession, req *pb.PlunderRefreshReq) (errdata *pb.ErrorData) {
return
}
// 获取基本信息
func (this *apiComp) Refresh(session comm.IUserSession, req *pb.PlunderRefreshReq) (errdata *pb.ErrorData) {
var (
err error
list *pb.DBPlunder
freeCount int32
update map[string]interface{}
)
if errdata = this.RefreshCheck(session, req); errdata != nil {
return
}
update = make(map[string]interface{})
if list, err = this.module.modelPlunder.getPlunderData(session); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
// 获取技能
for k, v := range list.Develop {
if v == 101 {
if r, e := this.module.configure.getPlunderDevelopById(k); e == nil {
freeCount += r.BuffID
}
}
}
if list.Freecount >= freeCount {
if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{this.module.ModuleTools.GetGlobalConf().PlunderPvpRemake}, true); errdata != nil {
return
}
} else {
list.Freecount++
update["freecount"] = list.Freecount
}
// 刷新货物
list.Source, err = this.module.modelPlunder.refreshGoodsInfo()
list.Setout = []int32{}
update["source"] = list.Source
update["setout"] = list.Setout
this.module.modelPlunder.changePlunderData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "refresh", &pb.PlunderRefreshResp{
Source: list.Source,
})
return
}