go_dreamfactory/modules/plunder/api_getlist.go

212 lines
5.2 KiB
Go

package plunder
import (
"errors"
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"reflect"
"go.mongodb.org/mongo-driver/bson"
)
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.PlunderGetListReq) (errdata *pb.ErrorData) {
return
}
// 获取基本信息
func (this *apiComp) GetList(session comm.IUserSession, req *pb.PlunderGetListReq) (errdata *pb.ErrorData) {
var (
err error
list *pb.DBPlunder
land *pb.DBPlunderLand
update map[string]interface{}
)
if errdata = this.GetListCheck(session, req); errdata != nil {
return
}
update = make(map[string]interface{})
if list, err = this.module.modelPlunder.getPlunderData(session); err != nil {
var customErr = new(comm.CustomError)
if errors.As(err, &customErr) {
code := customErr.Code
errdata = &pb.ErrorData{
Code: code,
Title: code.ToString(),
Message: err.Error(),
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
}
return
}
if list.Landid == "" {
if land, err = this.module.modelLand.createPlunderLandData(list); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
list.Landid = land.Id
update["landid"] = land.Id
} else {
if land, err = this.module.modelLand.getPlunderLandData(list.Landid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
var uids []string
// 清理岛数据
if land.Etime < configure.Now().Unix() {
// 清理之前先发奖
this.sendRankReward(land.Score)
for _, v := range land.Uinfo { // 重置成员信息
uids = append(uids, v.Uid)
}
if _, err = this.module.modelPlunder.DB.UpdateMany(core.SqlTable(comm.TablePlunder), bson.M{"uid": bson.M{"$in": uids}}, bson.M{"$set": bson.M{"landid": land.Id}}); err != nil {
fmt.Printf("err:%v", err)
return
}
if land, err = this.module.modelLand.createPlunderLandData(list); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
list.Landid = land.Id
update["landid"] = land.Id
list.Etime = land.Etime
update["etime"] = land.Etime
}
}
if len(list.Source) == 0 {
list.Source, err = this.module.modelPlunder.refreshGoodsInfo()
list.Setout = []int32{}
update["setout"] = list.Setout
update["source"] = list.Source
}
// 校验解锁的是否到期
for _, v := range list.Line {
if v.Closetime > 0 && v.Closetime < configure.Now().Unix() {
v.Closetime = -1
update["line"] = list.Line
}
}
// 每日重置次数
if !utils.IsToday(list.Ctime) { //不是同一天 可以重置数据
list.Ctime = configure.Now().Unix()
list.Pvpcount = 0
list.Count = 0
list.Freecount = 0
update["pvpcount"] = list.Pvpcount
update["count"] = list.Count
update["ctime"] = list.Ctime
update["freecount"] = list.Freecount
}
if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
uinfo := comm.GetUserBaseInfo(user)
if !reflect.DeepEqual(uinfo, list.Uinfo) {
list.Uinfo = uinfo
update["uinfo"] = uinfo
// 同步岛屿上的信息
var lock *redis.RedisMutex
lock, err = this.module.modelLand.landMutexLock(list.Landid)
err = lock.Lock()
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
defer lock.Unlock()
for pos, v := range land.Uinfo {
if v.Uid == uinfo.Uid {
land.Uinfo[pos] = uinfo
this.module.modelLand.changePlunderLandData(list.Landid, map[string]interface{}{
"uinfo": land.Uinfo,
})
break
}
}
}
}
if len(update) > 0 {
this.module.modelPlunder.changePlunderData(session.GetUserId(), update)
}
session.SendMsg(string(this.module.GetType()), "getlist", &pb.PlunderGetListResp{
List: list,
Land: land,
})
return
}
func (this *apiComp) sendRankReward(data map[string]int32) (err error) {
var (
list []Pair
rewardConf []*cfg.GamePlunderRankData
uid []string //
reward []*pb.UserAssets
)
list = sortMap(data)
for _, v := range list {
if v.Value > 0 { // 只算 分数大于0 的玩家
uid = append(uid, v.Key)
}
}
if rewardConf, err = this.module.configure.getPlunderRandConf(); err != nil {
return
}
for _, v := range rewardConf {
var sz []string
for i := v.ScoreLow; i <= v.ScoreUp; i++ {
if int32(len(uid)) > i-1 { // 越界校验
sz = append(sz, uid[i-1])
} else {
break
}
}
if len(sz) == 0 { // 过滤
break
}
for _, v := range v.Reward {
reward = append(reward, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
this.module.mail.SendNewMail(&pb.DBMailData{
Cid: "PlunderRankingReward",
Param: []string{fmt.Sprintf("%d-%d", v.ScoreLow, v.ScoreUp)}, // 参数 分数下线和分数上限之间
CreateTime: uint64(configure.Now().Unix()),
Items: reward,
}, sz...)
}
return
}