go_dreamfactory/modules/enchant/api_ranklist.go

76 lines
1.9 KiB
Go

package enchant
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) RankListCheck(session comm.IUserSession, req *pb.EnchantRankListReq) (errdata *pb.ErrorData) {
return
}
func (this *apiComp) RankList(session comm.IUserSession, req *pb.EnchantRankListReq) (errdata *pb.ErrorData) {
var (
uids []string
ranks []*pb.DBEnchantRecord
friends []*pb.DBEnchantRecord
ranksmap map[string]*pb.DBEnchantRank
frank []*pb.DBEnchantRank
err error
)
if errdata = this.RankListCheck(session, req); errdata != nil {
return
}
if uids, err = this.module.modelRank.queryRankUser(req.BoosType); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if ranks, err = this.module.modelRank.queryPlayers(uids); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
ranksmap = make(map[string]*pb.DBEnchantRank)
for _, v := range ranks {
ranksmap[v.Uid] = v.Data[req.BoosType]
}
players := make([]*pb.DBEnchantRank, 0, len(uids))
for _, v := range uids {
if player, ok := ranksmap[v]; ok {
players = append(players, player)
}
}
// // 获取好友
fids := this.module.ModuleFriend.GetFriendList(session.GetUserId())
if friends, err = this.module.modelRank.queryPlayers(fids); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
for _, v := range friends {
if v.Data != nil && v.Data[req.BoosType] != nil {
frank = append(frank, v.Data[req.BoosType])
}
}
session.SendMsg(string(this.module.GetType()), "ranklist", &pb.EnchantRankListResp{
Ranks: players,
Friends: frank,
})
return
}