go_dreamfactory/modules/battle/modelBattle.go
2022-10-21 11:05:03 +08:00

223 lines
6.5 KiB
Go

package battle
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
///数据组件
type modelBattleComp struct {
modules.MCompModel
module *Battle
}
//组件初始化接口
func (this *modelBattleComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
this.TableName = comm.TableForum
this.MCompModel.Init(service, module, comp, opt)
this.module = module.(*Battle)
this.TableName = "battle"
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "heroid", Value: bsonx.Int32(1)}},
})
return
}
//查询战斗记录
func (this *modelBattleComp) queryrecord(oid string) (record *pb.DBBattleRecord, err error) {
record = &pb.DBBattleRecord{}
if err = this.Get(oid, record); err != nil {
this.module.Errorln(err)
}
return
}
//创建pve 战斗记录
func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
record = &pb.DBBattleRecord{
Id: primitive.NewObjectID().Hex(),
Title: req.Title,
Btype: btype,
Ptype: req.Ptype,
State: pb.BBattleState_in,
RedCompId: session.GetUserId(),
Redflist: make([]*pb.DBBattleFormt, 1),
BlueCompId: "",
Buleflist: make([]*pb.DBBattleFormt, len(req.Mformat)),
}
record.Redflist[0] = &pb.DBBattleFormt{
Leadpos: req.Format.Leadpos,
Team: make([]*pb.BattleRole, len(req.Format.Format)),
}
model := db.NewDBModel(comm.TableHero, time.Hour, conn)
//自己的英雄阵营
for i, v := range req.Format.Format {
if v != "" {
hero := &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
code = pb.ErrorCode_HeroNoExist
return
}
tid := 100 + i
if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
return
}
} else {
record.Redflist[0].Team[i] = nil
}
}
//好友的英雄阵营
for i, v := range req.Format.Friendformat {
if v != "" {
var (
hero *pb.DBHero
err error
)
// 获取好友英雄信息
if this.module.IsCross() {
if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
this.module.Errorln(err)
code = pb.ErrorCode_HeroNoExist
return
}
} else { //获取跨服数据
hero = &pb.DBHero{}
if err = this.module.service.AcrossClusterRpcCall(
context.Background(),
this.module.GetCrossTag(),
comm.Service_Worker,
string(comm.Rpc_ModuleFriendUseAssitHero),
pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
hero); err != nil {
this.module.Errorln(err)
}
}
tid := 100 + i
if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
return
}
record.Redflist[0].Team[i].Ishelp = true
}
}
for i, v := range req.Mformat {
if mf, err := this.module.configure.GetMonsterFormat(v); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
} else {
record.Buleflist[i] = &pb.DBBattleFormt{
Leadpos: mf.CaptainId,
Team: make([]*pb.BattleRole, len(mf.MonsterList)),
}
for i1, v1 := range mf.MonsterList {
if v1 == -1 {
record.Buleflist[i].Team[i1] = nil
} else {
if monst, err := this.module.configure.GetMonster(v1); err != nil {
code = pb.ErrorCode_ConfigNoFound
} else {
hero := &pb.DBHero{}
if hero = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, mf.Lv); hero == nil {
log.Error("on found battle req data", log.Field{Key: "HeroId", Value: monst.HeroId})
code = pb.ErrorCode_ReqParameterError
return
} else {
record.Buleflist[i].Team[i1] = &pb.BattleRole{
Tid: int32(200 + i*10 + i1),
Oid: hero.Id,
HeroID: hero.HeroID,
Pos: int32(i1),
Star: hero.Star,
Lv: hero.Lv,
CaptainSkill: hero.CaptainSkill,
NormalSkill: hero.NormalSkill,
Property: hero.Property,
}
if monst.Equip4 != 0 {
if suit, err := this.module.configure.Getequipsuit(monst.Equip4); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
} else {
record.Buleflist[i].Team[i1].MainSuitSkill = suit.Skill
}
}
if monst.Equip2 != 0 {
if suit, err := this.module.configure.Getequipsuit(monst.Equip2); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
} else {
record.Buleflist[i].Team[i1].SubSuitSkill = suit.Skill
}
}
record.Buleflist[i].Team[i1].Property[comm.Hp] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Hp]) * mf.Hppro)
record.Buleflist[i].Team[i1].Property[comm.Atk] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Atk]) * mf.Atkpro)
record.Buleflist[i].Team[i1].Property[comm.Def] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Def]) * mf.Defpro)
}
}
}
}
}
}
// if err := this.Add(record.Id, record); err != nil {
// this.module.Errorln(err)
// return
// }
return
}
func (this *modelBattleComp) createBattleRole(hero *pb.DBHero, tid, pos int) (role *pb.BattleRole, code pb.ErrorCode) {
role = &pb.BattleRole{
Tid: int32(tid),
Oid: hero.Id,
HeroID: hero.HeroID,
Pos: int32(pos),
Star: hero.Star,
Lv: hero.Lv,
CaptainSkill: hero.CaptainSkill,
NormalSkill: hero.NormalSkill,
Property: make(map[string]int32),
}
for k, v := range hero.Property {
role.Property[k] += v
}
for k, v := range hero.AddProperty {
role.Property[k] += v
}
for k, v := range hero.Energy {
role.Property[k] += v
}
for k, v := range hero.EnergyProperty {
role.Property[k] += v
}
for k, v := range hero.JuexProperty {
role.Property[k] += v
}
if hero.SuiteId != 0 { //主套装
if suit, err := this.module.configure.Getequipsuit(hero.SuiteId); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
} else {
role.MainSuitSkill = suit.Skill
}
}
if hero.SuiteExtId != 0 { //副套装
if suit, err := this.module.configure.Getequipsuit(hero.SuiteExtId); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
} else {
role.SubSuitSkill = suit.Skill
}
}
return
}