133 lines
3.3 KiB
Go
133 lines
3.3 KiB
Go
package viking
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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//参数校验
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func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.VikingChallengeReq) (errdata *pb.ErrorData) {
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if req.BossId <= 0 && req.Difficulty > 0 || req.Battle == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) Challenge(session comm.IUserSession, req *pb.VikingChallengeReq) (errdata *pb.ErrorData) {
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var (
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ps int32
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)
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if errdata = this.ChallengeCheck(session, req); errdata != nil {
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return // 参数校验失败直接返回
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}
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viking, _ := this.module.modelViking.getVikingList(session.GetUserId())
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cfgData, err := this.module.configure.GetVikingBossConfigData(req.BossId, req.Difficulty)
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if err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if v1, ok := viking.Ps[req.BossId]; ok && v1 == 0 {
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if errdata = this.module.ConsumeRes(session, cfgData.PsMg, true); errdata != nil { // 扣1点
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return
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}
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} else {
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for _, v := range cfgData.PsConsume {
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if v.A == "attr" && v.T == "ps" {
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ps += v.N
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}
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}
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for _, v := range cfgData.PsMg {
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if v.A == "attr" && v.T == "ps" {
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ps += v.N
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}
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}
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psAnt := &cfg.Gameatn{ // 构建一个atn 对象
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A: "attr",
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T: "ps",
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N: ps,
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}
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{psAnt}, true); errdata != nil {
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return
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}
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viking.Ps[req.BossId] = ps
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this.module.modelViking.modifyVikingDataByObjId(session.GetUserId(), map[string]interface{}{
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"ps": viking.Ps,
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})
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}
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// if errdata = this.module.CheckRes(session, cfgData.PsConsume); errdata != nil {
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// if req.AutoBuy { // 不够的时候自动使用
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// var count int32
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// for _, v := range cfgData.PsConsume {
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// if v.N > 0 {
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// count += v.N
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// }
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// }
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// if errdata = this.module.ModuleItems.BuyUnifiedTicket(session, count); errdata != nil {
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// return
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// }
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// } else {
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// code = pb.ErrorCode_VikingMaxChallengeCount
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// return
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// }
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// }
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if req.Difficulty == 1 && viking.Boss[req.BossId] == 0 { // 当前难度第一次打
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viking.Boss[req.BossId] = 1
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}
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if value, ok := viking.Boss[req.BossId]; ok { // 类型校验
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if value < req.Difficulty-1 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HuntingLvErr,
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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}
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return
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}
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HuntingLvErr,
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Title: pb.ErrorCode_HuntingLvErr.ToString(),
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}
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return
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}
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errdata, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
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Ptype: pb.PlayType_viking,
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Title: "",
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Format: req.Battle,
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Mformat: cfgData.Boss,
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})
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if errdata != nil {
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return
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}
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session.SendMsg(string(this.module.GetType()), VikingChallengeResp, &pb.VikingChallengeResp{
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Info: &pb.BattleInfo{
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Id: record.Id, Title: record.Title,
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Rulesid: cfgData.BattleReadyID,
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Btype: record.Btype,
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Ptype: record.Ptype,
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RedCompId: record.RedCompId,
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Redflist: record.Redflist,
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BlueCompId: record.BlueCompId,
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Buleflist: record.Buleflist,
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},
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BossId: req.BossId,
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Difficulty: req.Difficulty,
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})
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return
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}
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