go_dreamfactory/sys/configure/structs/Game.SmithyData.go

101 lines
5.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyData struct {
Id int32
Type int32
Star int32
Starshow string
Before int32
Starupneed []*Gameatn
Probability int32
Floors int32
Dropshow []*Gameatn
Using int32
Drop int32
Orderneed []*Gameatn
Desk string
Shelves string
}
const TypeId_GameSmithyData = 2042540316
func (*GameSmithyData) GetTypeId() int32 {
return 2042540316
}
func (_v *GameSmithyData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["starshow"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Starshow error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Starshow, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["starupneed"].([]interface{}); !_ok_ { err = errors.New("starupneed error"); return }
_v.Starupneed = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Starupneed = append(_v.Starupneed, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["floors"].(float64); !_ok_ { err = errors.New("floors error"); return }; _v.Floors = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Dropshow = append(_v.Dropshow, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["using"].(float64); !_ok_ { err = errors.New("using error"); return }; _v.Using = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["orderneed"].([]interface{}); !_ok_ { err = errors.New("orderneed error"); return }
_v.Orderneed = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Orderneed = append(_v.Orderneed, _list_v_)
}
}
{ var _ok_ bool; if _v.Desk, _ok_ = _buf["desk"].(string); !_ok_ { err = errors.New("desk error"); return } }
{ var _ok_ bool; if _v.Shelves, _ok_ = _buf["shelves"].(string); !_ok_ { err = errors.New("shelves error"); return } }
return
}
func DeserializeGameSmithyData(_buf map[string]interface{}) (*GameSmithyData, error) {
v := &GameSmithyData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}