go_dreamfactory/modules/practice/api_receive.go
2023-07-05 10:07:57 +08:00

284 lines
8.5 KiB
Go

package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"math"
"math/rand"
"time"
)
// 参数校验
func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.PracticeReceiveReq) (errdata *pb.ErrorData) {
return
}
// /练功请求 奖励
func (this *apiComp) Receive(session comm.IUserSession, req *pb.PracticeReceiveReq) (errdata *pb.ErrorData) {
var (
err error
room *pb.DBPracticeRoom
froom *pb.DBPracticeRoom
pillar *pb.DBPracticePillar
pillarconfigure *cfg.GamePandamasMzData
tconfigure *cfg.GamePandamasJxData
pconfigure *cfg.GamePandamasJxData
minutes int32
filed string
exp int32
exp1 int32
ants1 []*cfg.Gameatn
ants2 []*cfg.Gameatn
)
if req.Friend != "" {
if froom, err = this.module.modelPandata.queryUserMartialhall(req.Friend); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
pillar = froom.Pillarf
filed = "pillarf"
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
} else {
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
switch req.Index {
case 1:
pillar = room.Pillar1
filed = "pillar1"
break
case 2:
pillar = room.Pillar2
filed = "pillar2"
break
case 3:
pillar = room.Pillar3
filed = "pillar3"
break
}
}
if pillar == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
if pillarconfigure, err = this.module.configure.getGamePandamasMz(pillar.Lv); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if pillar.Teacher != "" {
if tconfigure, err = this.module.configure.getGamePandamasJx(pillar.Teacher); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
}
if pillar.Prop != "" {
if pconfigure, err = this.module.configure.getGamePandamasJx(pillar.Prop); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
}
if errdata = this.module.ModuleHero.KungFuHero(session, pillar.Hero, false, ""); errdata != nil {
return
}
//计算经验收益
if configure.Now().After(time.Unix(pillar.Expend, 0)) {
minutes = int32(time.Unix(pillar.Expend, 0).Sub(time.Unix(pillar.Start, 0)).Minutes())
exp = minutes * pillarconfigure.MinExp
} else {
minutes = int32(configure.Now().Sub(time.Unix(pillar.Start, 0)).Minutes())
exp = minutes * pillarconfigure.MinExp
}
exp1 += exp
this.module.Debug("基础经验加成", log.Field{Key: "minutes", Value: minutes}, log.Field{Key: "minExp", Value: pillarconfigure.MinExp}, log.Field{Key: "exp1", Value: exp1})
//满级英雄加成
for k, v := range room.Full {
if v > 0 {
if conf, err := this.module.configure.getGamePandamasYxjx(k); err != nil {
this.module.Errorln(err)
} else if v/conf.Register > 0 {
if hero, err := this.module.ModuleHero.QueryCrossHeroinfo(pillar.Hero); err == nil {
if heroconf, _ := this.module.configure.GetHeroConfig(hero.HeroID); heroconf != nil {
if (conf.Camp == 0 || (conf.Camp != 0 && heroconf.Race == conf.Camp)) && (conf.Occupation == 0 || (conf.Occupation != 0 && heroconf.Job == conf.Occupation)) {
// exp1 += int32(math.Floor(float64(v/conf.Register) * float64(conf.ExpBonus) / float64(100) * float64(exp)))
exp1 += minutes * int32(math.Floor(float64(v/conf.Register)*float64(conf.ExpBonus)))
this.module.Debug("满级英雄加成", log.Field{Key: "num", Value: v}, log.Field{Key: "Register", Value: conf.Register}, log.Field{Key: "exp1", Value: exp1})
}
}
}
}
}
}
//是否可以获得额外收益
if configure.Now().After(time.Unix(pillar.End, 0)) {
if tconfigure != nil {
if tconfigure.Exp > 0 { //经验加成
exp1 += int32(math.Floor(float64(exp) * (float64(tconfigure.Exp) / float64(100))))
this.module.Debug("教习经验加成", log.Field{Key: "exp", Value: exp}, log.Field{Key: "tcExp", Value: tconfigure.Exp}, log.Field{Key: "exp1", Value: exp1})
}
if len(tconfigure.Ants) > 0 { //额外道具加成
ants1 = make([]*cfg.Gameatn, 0)
r := rand.New(rand.NewSource(time.Now().Unix()))
interval := tconfigure.Num[1] - tconfigure.Num[0]
num := tconfigure.Num[0]
if interval > 0 {
num = r.Int31n(interval) + tconfigure.Num[0]
}
if r.Int31n(100) < tconfigure.Probability { //随机一个道具
total := 0
for _, v := range tconfigure.Wget {
total += int(v)
}
n := rand.Intn(total)
for i, v := range tconfigure.Wget {
if int32(n) <= v {
ants1 = append(ants1, &cfg.Gameatn{
A: tconfigure.Ants[i].A,
T: tconfigure.Ants[i].T,
N: num,
})
break
}
}
} else { //全部要
for _, v := range tconfigure.Ants {
ants1 = append(ants1, &cfg.Gameatn{
A: v.A,
T: v.T,
N: 0,
})
}
for i := int32(0); i < num; i++ {
index := i % int32(len(ants1))
ants1[index].N++
}
}
}
}
if pconfigure != nil {
if pconfigure.Exp > 0 { //经验加成
exp1 += int32(math.Floor(float64(exp) * (float64(pconfigure.Exp) / float64(100))))
this.module.Debug("道具经验加成", log.Field{Key: "exp", Value: exp}, log.Field{Key: "tcExp", Value: pconfigure.Exp}, log.Field{Key: "exp1", Value: exp1})
}
if len(pconfigure.Ants) > 0 { //额外道具加成
ants2 = make([]*cfg.Gameatn, 0)
r := rand.New(rand.NewSource(time.Now().Unix()))
num := r.Int31n(pconfigure.Num[1]-pconfigure.Num[0]) + pconfigure.Num[0]
if r.Int31n(100) < pconfigure.Probability { //随机一个道具
total := 0
for _, v := range pconfigure.Wget {
total += int(v)
}
n := rand.Intn(total)
for i, v := range pconfigure.Wget {
if int32(n) <= v {
ants2 = append(ants2, &cfg.Gameatn{
A: pconfigure.Ants[i].A,
T: pconfigure.Ants[i].T,
N: num,
})
break
}
}
} else { //全部要
for _, v := range pconfigure.Ants {
ants2 = append(ants2, &cfg.Gameatn{
A: v.A,
T: v.T,
N: 0,
})
}
for i := int32(0); i < num; i++ {
index := i % int32(len(ants2))
ants2[index].N++
}
}
}
}
}
this.module.Debug("最终经验加成", log.Field{Key: "exp", Value: exp}, log.Field{Key: "exp1", Value: exp1})
if _, errdata = this.module.ModuleHero.AddHeroExp(session, pillar.Hero, exp1); errdata != nil {
return
}
if errdata = this.module.DispenseRes(session, append(ants1, ants2...), true); errdata != nil {
return
}
room.Knapsack[pillar.Teacher].State = 0
room.Knapsack[pillar.Prop].State = 0
pillar.Hero = ""
pillar.Teacher = ""
pillar.Prop = ""
pillar.Start = 0
pillar.End = 0
pillar.Expend = 0
if req.Friend == "" {
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"knapsack": room.Knapsack,
filed: pillar,
})
} else {
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"knapsack": room.Knapsack,
})
this.module.modelPandata.Change(req.Friend, map[string]interface{}{
filed: pillar,
})
if _session, ok := this.module.GetUserSession(req.Friend); ok {
_session.SendMsg(string(this.module.GetType()), "rommchange", &pb.PracticeRommChangePush{Info: froom})
if err = _session.Push(); err != nil {
this.module.Errorln(err)
}
this.module.PutUserSession(_session)
} else {
this.module.PutUserSession(_session)
}
}
go this.module.ModuleBuried.TriggerBuried(session.GetUserId(), comm.GetBuriedParam(comm.Rtype135, minutes))
session.SendMsg(string(this.module.GetType()), "receive", &pb.PracticeReceiveResp{Pillar: pillar, Knapsack: room.Knapsack})
return
}