go_dreamfactory/sys/configure/structs/game.heroMethodData.go
2022-07-19 10:12:37 +08:00

79 lines
3.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_heroMethodData struct {
Hid int32
Herointr string
EquipSuit1 []int32
Pro1 int32
EquipSuit2 []int32
Pro2 int32
EquipSuit3 []int32
Pro3 int32
}
func (Game_heroMethodData) GetTypeId() int {
return -622558911
}
func NewGame_heroMethodData(_buf map[string]interface{}) (_v *Game_heroMethodData, err error) {
_v = &Game_heroMethodData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hid"].(float64); !_ok_ { err = errors.New("hid error"); return }; _v.Hid = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["herointr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Herointr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Herointr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["equip_suit1"].([]interface{}); !_ok_ { err = errors.New("equip_suit1 error"); return }
_v.EquipSuit1 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.EquipSuit1 = append(_v.EquipSuit1, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro1"].(float64); !_ok_ { err = errors.New("pro1 error"); return }; _v.Pro1 = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["equip_suit2"].([]interface{}); !_ok_ { err = errors.New("equip_suit2 error"); return }
_v.EquipSuit2 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.EquipSuit2 = append(_v.EquipSuit2, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro2"].(float64); !_ok_ { err = errors.New("pro2 error"); return }; _v.Pro2 = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["equip_suit3"].([]interface{}); !_ok_ { err = errors.New("equip_suit3 error"); return }
_v.EquipSuit3 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.EquipSuit3 = append(_v.EquipSuit3, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro3"].(float64); !_ok_ { err = errors.New("pro3 error"); return }; _v.Pro3 = int32(_tempNum_) }
return
}