205 lines
6.1 KiB
Go
205 lines
6.1 KiB
Go
package modules
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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"github.com/golang/protobuf/proto"
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"github.com/golang/protobuf/ptypes"
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)
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/*
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基础业务模块实现 封装一些通用的接口提供给业务模块使用
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*/
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type ModuleBase struct {
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cbase.ModuleBase
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module core.IModule
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service base.IRPCXService
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//常用的一些通用模块 在底层注册好
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ModuleUser comm.IUser //用户模块
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ModuleItems comm.IItems //道具背包模块
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ModuleHero comm.IHero //英雄模块
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ModuleEquipment comm.IEquipment //装备模块
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}
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//模块初始化接口
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func (this *ModuleBase) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(base.IRPCXService)
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this.module = module
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return
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}
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//模块启动接口
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func (this *ModuleBase) Start() (err error) {
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err = this.ModuleBase.Start()
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleUser); err != nil {
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return
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}
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this.ModuleUser = module.(comm.IUser)
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if module, err = this.service.GetModule(comm.ModuleItems); err != nil {
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return
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}
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this.ModuleItems = module.(comm.IItems)
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if module, err = this.service.GetModule(comm.ModuleHero); err != nil {
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return
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}
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this.ModuleHero = module.(comm.IHero)
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if module, err = this.service.GetModule(comm.ModuleEquipment); err == nil {
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return
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}
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this.ModuleEquipment = module.(comm.IEquipment)
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return
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}
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//向指定用户发送消息
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func (this *ModuleBase) SendMsgToUser(mainType, subType string, msg proto.Message, user *pb.CacheUser) (err error) {
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reply := &pb.RPCMessageReply{}
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data, _ := ptypes.MarshalAny(msg)
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if _, err = this.service.RpcGo(context.Background(), fmt.Sprintf("%s/%s", comm.Service_Gateway, user.GatewayServiceId), string(comm.Rpc_GatewayAgentSendMsg), &pb.AgentSendMessageReq{
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UserSessionId: user.SessionId,
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MainType: mainType,
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SubType: subType,
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Data: data,
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}, reply); err != nil {
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log.Errorf("SendMsgToUser%d:%s [%s.%s] err:%v", user.Uid, user.SessionId, mainType, subType, err)
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}
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return
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}
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//向多个用户发送消息
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func (this *ModuleBase) SendMsgToUsers(mainType, subType string, msg proto.Message, user ...*pb.CacheUser) (err error) {
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var (
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gateways map[string][]string = make(map[string][]string)
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gateway []string
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ok bool
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)
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for _, v := range user {
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if gateway, ok = gateways[v.GatewayServiceId]; !ok {
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gateway = make([]string, 0)
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gateways[v.GatewayServiceId] = gateway
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}
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gateway = append(gateway, v.SessionId)
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}
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reply := &pb.RPCMessageReply{}
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data, _ := ptypes.MarshalAny(msg)
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for k, v := range gateways {
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if _, err = this.service.RpcGo(context.Background(), fmt.Sprintf("%s/%s", comm.Service_Gateway, k), string(comm.Rpc_GatewayAgentSendMsg), &pb.BatchMessageReq{
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UserSessionIds: v,
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MainType: mainType,
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SubType: subType,
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Data: data,
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}, reply); err != nil {
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log.Errorf("SendMsgToUsers:%s->%s.%s err:%v", k, mainType, subType, err)
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}
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}
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return
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}
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//校验消耗资源
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func (this *ModuleBase) CheckConsumeRes(uid string, res []*cfg.Game_atn) (code pb.ErrorCode) {
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var (
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err error
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resID int
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amount int32
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)
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source := &comm.ModuleCallSource{
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Module: string(this.module.GetType()),
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FuncName: "CheckConsumeRes",
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Describe: "消耗资源",
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}
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//校验消费资源是否充足
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for _, v := range res {
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if v.A == comm.AttrType { //用户属性资源
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if amount = this.ModuleUser.QueryAttributeValue(uid, v.T); amount < v.N {
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code = pb.ErrorCode_ResNoEnough
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return
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}
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} else if v.A == comm.ItemType { //道具资源
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if resID, err = strconv.Atoi(v.T); err != nil {
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code = pb.ErrorCode_ConfigurationException
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return
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}
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if amount = int32(this.ModuleItems.QueryItemAmount(source, uid, int32(resID))); amount < v.N {
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code = pb.ErrorCode_ResNoEnough
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return
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}
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} else if v.A == comm.CardType { //卡片资源
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if resID, err = strconv.Atoi(v.T); err != nil {
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code = pb.ErrorCode_ConfigurationException
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return
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}
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if amount = int32(this.ModuleHero.QueryHeroAmount(uid, int32(resID))); amount < v.N {
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code = pb.ErrorCode_ResNoEnough
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return
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}
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}
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//不存在消耗武器的情况
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// } else if v.A == comm.EquipmentType {
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// if resID, err = strconv.Atoi(v.T); err != nil {
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// code = pb.ErrorCode_ConfigurationException
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// return
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// }
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// if amount = int32(equipment.QueryEquipmentAmount(source, uid, int32(resID))); amount < v.N {
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// code = pb.ErrorCode_ResNoEnough
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// return
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// }
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// }
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}
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for _, v := range res {
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if v.A == comm.AttrType { //用户属性资源
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this.ModuleUser.AddAttributeValue(uid, v.T, -1*v.N)
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} else if v.A == comm.ItemType { //道具资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleItems.AddItem(source, uid, int32(resID), -1*v.N)
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} else if v.A == comm.CardType { //卡片资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleHero.ChangeCard(uid, int32(resID), -1*v.N)
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}
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// } else if v.A == comm.EquipmentType {
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// resID, _ = strconv.Atoi(v.T)
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// equipment.AddNewEquipments(source, uid, resID, -1*v.N)
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// }
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}
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return
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}
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//发放资源
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func (this *ModuleBase) DispenseRes(uid string, res []*cfg.Game_atn) (code pb.ErrorCode) {
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var (
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resID int
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)
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source := &comm.ModuleCallSource{
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Module: string(this.module.GetType()),
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FuncName: "DispenseRes",
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Describe: "发放资源",
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}
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for _, v := range res {
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if v.A == comm.AttrType { //用户属性资源
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this.ModuleUser.AddAttributeValue(uid, v.T, v.N)
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} else if v.A == comm.ItemType { //道具资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleItems.AddItem(source, uid, int32(resID), v.N)
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} else if v.A == comm.CardType { //卡片资源
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resID, _ = strconv.Atoi(v.T)
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this.ModuleHero.ChangeCard(uid, int32(resID), v.N)
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} else if v.A == comm.EquipmentType {
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resID, _ = strconv.Atoi(v.T)
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this.ModuleEquipment.AddNewEquipments(source, uid, map[int32]uint32{int32(resID): uint32(v.N)})
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}
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}
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return
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}
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