go_dreamfactory/modules/uigame/api_puzzlereward.go
2023-12-13 17:15:20 +08:00

57 lines
1.5 KiB
Go

package uigame
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) PuzzleRewardCheck(session comm.IUserSession, req *pb.UiGamePuzzleRewardReq) (errdata *pb.ErrorData) {
return
}
// 获取奖励
func (this *apiComp) PuzzleReward(session comm.IUserSession, req *pb.UiGamePuzzleRewardReq) (errdata *pb.ErrorData) {
if errdata = this.PuzzleRewardCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
var (
atno []*pb.UserAtno
)
list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
conf, err := this.module.configure.GetPuzzleConf(req.PuzzleId)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if _, ok := list.Gotarr[req.PuzzleId]; ok {
return
}
if errdata, atno = this.module.DispenseAtno(session, conf.Puzzleward, true); errdata != nil {
return
}
// 记录数据
list.Gotarr[req.PuzzleId] = 1
update := make(map[string]interface{}, 0)
update["gotarr"] = list.Gotarr
this.module.modelPuzzle.modifyPuzzleListByObjId(session.GetUserId(), update) // 修改进度
session.SendMsg(string(this.module.GetType()), "puzzlereward", &pb.UiGamePuzzleRewardResp{
Data: list,
Atno: atno,
})
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "UiGamePuzzleRewardReq", atno)
})
return
}