48 lines
2.4 KiB
Go
48 lines
2.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameBubbleGroupData struct {
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KeyId int32
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GroupID int32
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Type int32
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TaskIDMin int32
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TaskIDMax int32
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Weight int32
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TextBubble string
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}
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const TypeId_GameBubbleGroupData = 777829793
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func (*GameBubbleGroupData) GetTypeId() int32 {
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return 777829793
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}
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func (_v *GameBubbleGroupData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["KeyId"].(float64); !_ok_ { err = errors.New("KeyId error"); return }; _v.KeyId = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupID"].(float64); !_ok_ { err = errors.New("GroupID error"); return }; _v.GroupID = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Type"].(float64); !_ok_ { err = errors.New("Type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMin"].(float64); !_ok_ { err = errors.New("TaskIDMin error"); return }; _v.TaskIDMin = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["TaskIDMax"].(float64); !_ok_ { err = errors.New("TaskIDMax error"); return }; _v.TaskIDMax = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Text_Bubble"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TextBubble error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TextBubble, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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return
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}
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func DeserializeGameBubbleGroupData(_buf map[string]interface{}) (*GameBubbleGroupData, error) {
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v := &GameBubbleGroupData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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