122 lines
6.2 KiB
Go
122 lines
6.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSkillBuffData struct {
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Id int32
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Name string
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Desc string
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BuffType int32
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EffectArgu []int32
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BufParNum int32
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RelyCheckArgu []int32
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CoexistCheckArgu []int32
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Effect []int32
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AddEffect bool
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RemoveType bool
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NotOverlay int32
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OverlayTimes byte
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SameID bool
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Golbalbufficon string
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BuffIcon string
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Buffeffect string
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Buffpos string
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}
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const TypeId_GameSkillBuffData = 198132498
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func (*GameSkillBuffData) GetTypeId() int32 {
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return 198132498
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}
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func (_v *GameSkillBuffData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["Desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BuffType"].(float64); !_ok_ { err = errors.New("BuffType error"); return }; _v.BuffType = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["EffectArgu"].([]interface{}); !_ok_ { err = errors.New("EffectArgu error"); return }
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_v.EffectArgu = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.EffectArgu = append(_v.EffectArgu, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BufParNum"].(float64); !_ok_ { err = errors.New("BufParNum error"); return }; _v.BufParNum = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["RelyCheckArgu"].([]interface{}); !_ok_ { err = errors.New("RelyCheckArgu error"); return }
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_v.RelyCheckArgu = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.RelyCheckArgu = append(_v.RelyCheckArgu, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["CoexistCheckArgu"].([]interface{}); !_ok_ { err = errors.New("CoexistCheckArgu error"); return }
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_v.CoexistCheckArgu = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.CoexistCheckArgu = append(_v.CoexistCheckArgu, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Effect"].([]interface{}); !_ok_ { err = errors.New("Effect error"); return }
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_v.Effect = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Effect = append(_v.Effect, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.AddEffect, _ok_ = _buf["AddEffect"].(bool); !_ok_ { err = errors.New("AddEffect error"); return } }
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{ var _ok_ bool; if _v.RemoveType, _ok_ = _buf["RemoveType"].(bool); !_ok_ { err = errors.New("RemoveType error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NotOverlay"].(float64); !_ok_ { err = errors.New("NotOverlay error"); return }; _v.NotOverlay = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["OverlayTimes"].(float64); !_ok_ { err = errors.New("OverlayTimes error"); return }; _v.OverlayTimes = byte(_tempNum_) }
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{ var _ok_ bool; if _v.SameID, _ok_ = _buf["SameID"].(bool); !_ok_ { err = errors.New("SameID error"); return } }
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{ var _ok_ bool; if _v.Golbalbufficon, _ok_ = _buf["golbalbufficon"].(string); !_ok_ { err = errors.New("golbalbufficon error"); return } }
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{ var _ok_ bool; if _v.BuffIcon, _ok_ = _buf["buffIcon"].(string); !_ok_ { err = errors.New("buffIcon error"); return } }
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{ var _ok_ bool; if _v.Buffeffect, _ok_ = _buf["buffeffect"].(string); !_ok_ { err = errors.New("buffeffect error"); return } }
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{ var _ok_ bool; if _v.Buffpos, _ok_ = _buf["buffpos"].(string); !_ok_ { err = errors.New("buffpos error"); return } }
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return
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}
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func DeserializeGameSkillBuffData(_buf map[string]interface{}) (*GameSkillBuffData, error) {
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v := &GameSkillBuffData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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