go_dreamfactory/sys/configure/structs/game.skillAfteratk.go
2022-08-18 15:09:34 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSkillAfteratk struct {
_dataMap map[int32]*GameSkillAfteratkData
_dataList []*GameSkillAfteratkData
}
func NewGameSkillAfteratk(_buf []map[string]interface{}) (*GameSkillAfteratk, error) {
_dataList := make([]*GameSkillAfteratkData, 0, len(_buf))
dataMap := make(map[int32]*GameSkillAfteratkData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSkillAfteratkData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameSkillAfteratk{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameSkillAfteratk) GetDataMap() map[int32]*GameSkillAfteratkData {
return table._dataMap
}
func (table *GameSkillAfteratk) GetDataList() []*GameSkillAfteratkData {
return table._dataList
}
func (table *GameSkillAfteratk) Get(key int32) *GameSkillAfteratkData {
return table._dataMap[key]
}