103 lines
5.0 KiB
Go
103 lines
5.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameShopitemData struct {
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Key int32
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Id int32
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Iteminfo []*Gameatn
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Preview bool
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Probability int32
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Need []*Gameatn
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Sale int32
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Salelist []int32
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Buyminnum int32
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Buymaxnum int32
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Vip int32
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Lvmin int32
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Lvmax int32
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Mapidmin int32
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Mapidmax int32
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}
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const TypeId_GameShopitemData = 491491023
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func (*GameShopitemData) GetTypeId() int32 {
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return 491491023
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}
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func (_v *GameShopitemData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["iteminfo"].([]interface{}); !_ok_ { err = errors.New("iteminfo error"); return }
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_v.Iteminfo = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Iteminfo = append(_v.Iteminfo, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Preview, _ok_ = _buf["preview"].(bool); !_ok_ { err = errors.New("preview error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["need"].([]interface{}); !_ok_ { err = errors.New("need error"); return }
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_v.Need = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Need = append(_v.Need, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sale"].(float64); !_ok_ { err = errors.New("sale error"); return }; _v.Sale = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["salelist"].([]interface{}); !_ok_ { err = errors.New("salelist error"); return }
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_v.Salelist = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Salelist = append(_v.Salelist, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buyminnum"].(float64); !_ok_ { err = errors.New("buyminnum error"); return }; _v.Buyminnum = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buymaxnum"].(float64); !_ok_ { err = errors.New("buymaxnum error"); return }; _v.Buymaxnum = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["vip"].(float64); !_ok_ { err = errors.New("vip error"); return }; _v.Vip = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvmin"].(float64); !_ok_ { err = errors.New("lvmin error"); return }; _v.Lvmin = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvmax"].(float64); !_ok_ { err = errors.New("lvmax error"); return }; _v.Lvmax = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mapidmin"].(float64); !_ok_ { err = errors.New("mapidmin error"); return }; _v.Mapidmin = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mapidmax"].(float64); !_ok_ { err = errors.New("mapidmax error"); return }; _v.Mapidmax = int32(_tempNum_) }
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return
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}
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func DeserializeGameShopitemData(_buf map[string]interface{}) (*GameShopitemData, error) {
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v := &GameShopitemData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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