61 lines
2.7 KiB
Go
61 lines
2.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePlayerlvData struct {
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Lv int32
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Exp int32
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Reward []*Gameatn
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PsCeiling int32
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CopsPsCeiling int32
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HeroLv int32
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GuildBossCeiling int32
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}
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const TypeId_GamePlayerlvData = 927774449
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func (*GamePlayerlvData) GetTypeId() int32 {
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return 927774449
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}
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func (_v *GamePlayerlvData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
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_v.Reward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Reward = append(_v.Reward, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ps_ceiling"].(float64); !_ok_ { err = errors.New("ps_ceiling error"); return }; _v.PsCeiling = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cops_ps_ceiling"].(float64); !_ok_ { err = errors.New("cops_ps_ceiling error"); return }; _v.CopsPsCeiling = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero_lv"].(float64); !_ok_ { err = errors.New("hero_lv error"); return }; _v.HeroLv = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["guild_boss_ceiling"].(float64); !_ok_ { err = errors.New("guild_boss_ceiling error"); return }; _v.GuildBossCeiling = int32(_tempNum_) }
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return
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}
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func DeserializeGamePlayerlvData(_buf map[string]interface{}) (*GamePlayerlvData, error) {
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v := &GamePlayerlvData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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