go_dreamfactory/sys/configure/structs/game.heroMethodData.go
2022-08-18 15:09:34 +08:00

89 lines
3.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroMethodData struct {
Hid string
Herointr string
EquipSuit1 []int32
Pro1 int32
EquipSuit2 []int32
Pro2 int32
EquipSuit3 []int32
Pro3 int32
}
const TypeId_GameHeroMethodData = -371255999
func (*GameHeroMethodData) GetTypeId() int32 {
return -371255999
}
func (_v *GameHeroMethodData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Hid, _ok_ = _buf["hid"].(string); !_ok_ { err = errors.New("hid error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["herointr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Herointr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Herointr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["equip_suit1"].([]interface{}); !_ok_ { err = errors.New("equip_suit1 error"); return }
_v.EquipSuit1 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.EquipSuit1 = append(_v.EquipSuit1, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro1"].(float64); !_ok_ { err = errors.New("pro1 error"); return }; _v.Pro1 = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["equip_suit2"].([]interface{}); !_ok_ { err = errors.New("equip_suit2 error"); return }
_v.EquipSuit2 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.EquipSuit2 = append(_v.EquipSuit2, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro2"].(float64); !_ok_ { err = errors.New("pro2 error"); return }; _v.Pro2 = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["equip_suit3"].([]interface{}); !_ok_ { err = errors.New("equip_suit3 error"); return }
_v.EquipSuit3 = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.EquipSuit3 = append(_v.EquipSuit3, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro3"].(float64); !_ok_ { err = errors.New("pro3 error"); return }; _v.Pro3 = int32(_tempNum_) }
return
}
func DeserializeGameHeroMethodData(_buf map[string]interface{}) (*GameHeroMethodData, error) {
v := &GameHeroMethodData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}