74 lines
4.6 KiB
Go
74 lines
4.6 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHeroLevelgrowData struct {
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Id string
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Hp int32
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Atk int32
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Def int32
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Speed int32
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Cri int32
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Cridam int32
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Effhit int32
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Effre int32
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Losthold int32
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Understand int32
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Damre int32
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Causedam int32
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Treadd int32
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Betreadd int32
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Suckblood int32
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Hpgrow float32
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Atkgrow float32
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Defgrow float32
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Speedgrow int32
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}
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const TypeId_GameHeroLevelgrowData = 1376496907
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func (*GameHeroLevelgrowData) GetTypeId() int32 {
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return 1376496907
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}
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func (_v *GameHeroLevelgrowData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["def"].(float64); !_ok_ { err = errors.New("def error"); return }; _v.Def = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speed"].(float64); !_ok_ { err = errors.New("speed error"); return }; _v.Speed = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cri"].(float64); !_ok_ { err = errors.New("cri error"); return }; _v.Cri = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cridam"].(float64); !_ok_ { err = errors.New("cridam error"); return }; _v.Cridam = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effhit"].(float64); !_ok_ { err = errors.New("effhit error"); return }; _v.Effhit = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effre"].(float64); !_ok_ { err = errors.New("effre error"); return }; _v.Effre = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["losthold"].(float64); !_ok_ { err = errors.New("losthold error"); return }; _v.Losthold = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["understand"].(float64); !_ok_ { err = errors.New("understand error"); return }; _v.Understand = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["damre"].(float64); !_ok_ { err = errors.New("damre error"); return }; _v.Damre = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["causedam"].(float64); !_ok_ { err = errors.New("causedam error"); return }; _v.Causedam = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["treadd"].(float64); !_ok_ { err = errors.New("treadd error"); return }; _v.Treadd = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["betreadd"].(float64); !_ok_ { err = errors.New("betreadd error"); return }; _v.Betreadd = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suckblood"].(float64); !_ok_ { err = errors.New("suckblood error"); return }; _v.Suckblood = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hpgrow"].(float64); !_ok_ { err = errors.New("hpgrow error"); return }; _v.Hpgrow = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkgrow"].(float64); !_ok_ { err = errors.New("atkgrow error"); return }; _v.Atkgrow = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defgrow"].(float64); !_ok_ { err = errors.New("defgrow error"); return }; _v.Defgrow = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speedgrow"].(float64); !_ok_ { err = errors.New("speedgrow error"); return }; _v.Speedgrow = int32(_tempNum_) }
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return
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}
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func DeserializeGameHeroLevelgrowData(_buf map[string]interface{}) (*GameHeroLevelgrowData, error) {
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v := &GameHeroLevelgrowData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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