go_dreamfactory/sys/configure/structs/game.heroLevelgrow.go
2022-08-18 15:09:34 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameHeroLevelgrow struct {
_dataMap map[string]*GameHeroLevelgrowData
_dataList []*GameHeroLevelgrowData
}
func NewGameHeroLevelgrow(_buf []map[string]interface{}) (*GameHeroLevelgrow, error) {
_dataList := make([]*GameHeroLevelgrowData, 0, len(_buf))
dataMap := make(map[string]*GameHeroLevelgrowData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameHeroLevelgrowData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameHeroLevelgrow{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameHeroLevelgrow) GetDataMap() map[string]*GameHeroLevelgrowData {
return table._dataMap
}
func (table *GameHeroLevelgrow) GetDataList() []*GameHeroLevelgrowData {
return table._dataList
}
func (table *GameHeroLevelgrow) Get(key string) *GameHeroLevelgrowData {
return table._dataMap[key]
}