go_dreamfactory/sys/configure/structs/game.equipSuit.go
2022-08-18 15:09:34 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameEquipSuit struct {
_dataMap map[int32]*GameEquipSuitData
_dataList []*GameEquipSuitData
}
func NewGameEquipSuit(_buf []map[string]interface{}) (*GameEquipSuit, error) {
_dataList := make([]*GameEquipSuitData, 0, len(_buf))
dataMap := make(map[int32]*GameEquipSuitData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameEquipSuitData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Suittype] = _v
}
}
return &GameEquipSuit{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameEquipSuit) GetDataMap() map[int32]*GameEquipSuitData {
return table._dataMap
}
func (table *GameEquipSuit) GetDataList() []*GameEquipSuitData {
return table._dataList
}
func (table *GameEquipSuit) Get(key int32) *GameEquipSuitData {
return table._dataMap[key]
}