go_dreamfactory/sys/configure/structs/game.coin.go
2022-08-18 15:09:34 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCoin struct {
_dataMap map[string]*GameCoinData
_dataList []*GameCoinData
}
func NewGameCoin(_buf []map[string]interface{}) (*GameCoin, error) {
_dataList := make([]*GameCoinData, 0, len(_buf))
dataMap := make(map[string]*GameCoinData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCoinData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &GameCoin{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCoin) GetDataMap() map[string]*GameCoinData {
return table._dataMap
}
func (table *GameCoin) GetDataList() []*GameCoinData {
return table._dataList
}
func (table *GameCoin) Get(key string) *GameCoinData {
return table._dataMap[key]
}