go_dreamfactory/sys/configure/structs/game.basepool.go
2022-08-18 15:09:34 +08:00

40 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Gamebasepool struct {
S int32
E int32
P string
}
const TypeId_Gamebasepool = 347927753
func (*Gamebasepool) GetTypeId() int32 {
return 347927753
}
func (_v *Gamebasepool)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["s"].(float64); !_ok_ { err = errors.New("s error"); return }; _v.S = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["e"].(float64); !_ok_ { err = errors.New("e error"); return }; _v.E = int32(_tempNum_) }
{ var _ok_ bool; if _v.P, _ok_ = _buf["p"].(string); !_ok_ { err = errors.New("p error"); return } }
return
}
func DeserializeGamebasepool(_buf map[string]interface{}) (*Gamebasepool, error) {
v := &Gamebasepool{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}