go_dreamfactory/sys/configure/structs/game.ChildSkills.go
2022-08-18 15:09:34 +08:00

49 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameChildSkills struct {
Id []int32
}
const TypeId_GameChildSkills = 1493938306
func (*GameChildSkills) GetTypeId() int32 {
return 1493938306
}
func (_v *GameChildSkills)Deserialize(_buf map[string]interface{}) (err error) {
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Id"].([]interface{}); !_ok_ { err = errors.New("Id error"); return }
_v.Id = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Id = append(_v.Id, _list_v_)
}
}
return
}
func DeserializeGameChildSkills(_buf map[string]interface{}) (*GameChildSkills, error) {
v := &GameChildSkills{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}