go_dreamfactory/sys/configure/structs/Game.kv.go
2023-04-21 21:08:54 +08:00

38 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Gamekv struct {
K int32
V int32
}
const TypeId_Gamekv = 1468999879
func (*Gamekv) GetTypeId() int32 {
return 1468999879
}
func (_v *Gamekv)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["k"].(float64); !_ok_ { err = errors.New("k error"); return }; _v.K = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["v"].(float64); !_ok_ { err = errors.New("v error"); return }; _v.V = int32(_tempNum_) }
return
}
func DeserializeGamekv(_buf map[string]interface{}) (*Gamekv, error) {
v := &Gamekv{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}