go_dreamfactory/sys/configure/structs/Game.VikingEntranceData.go
2022-11-15 09:54:40 +08:00

46 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameVikingEntranceData struct {
TypeId int32
Title string
Introduce string
Unlock string
Bg string
Open string
}
const TypeId_GameVikingEntranceData = 292778214
func (*GameVikingEntranceData) GetTypeId() int32 {
return 292778214
}
func (_v *GameVikingEntranceData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_id"].(float64); !_ok_ { err = errors.New("type_id error"); return }; _v.TypeId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Unlock error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Unlock, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
{ var _ok_ bool; if _v.Open, _ok_ = _buf["open"].(string); !_ok_ { err = errors.New("open error"); return } }
return
}
func DeserializeGameVikingEntranceData(_buf map[string]interface{}) (*GameVikingEntranceData, error) {
v := &GameVikingEntranceData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}