go_dreamfactory/sys/configure/structs/Game.TrendChoseData.go

103 lines
5.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameTrendChoseData struct {
Key int32
TaskstarID int32
Lv int32
TaskendID int32
Npc []string
Chosetxt string
Chosetype int32
Chosenum int32
Startstory int32
Constory int32
Get []int32
Aginstory int32
Lose []*Gameatn
Jump int32
Num int32
}
const TypeId_GameTrendChoseData = -2145177947
func (*GameTrendChoseData) GetTypeId() int32 {
return -2145177947
}
func (_v *GameTrendChoseData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskstarID"].(float64); !_ok_ { err = errors.New("taskstarID error"); return }; _v.TaskstarID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskendID"].(float64); !_ok_ { err = errors.New("taskendID error"); return }; _v.TaskendID = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["npc"].([]interface{}); !_ok_ { err = errors.New("npc error"); return }
_v.Npc = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Npc = append(_v.Npc, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["chosetxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Chosetxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Chosetxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chosetype"].(float64); !_ok_ { err = errors.New("chosetype error"); return }; _v.Chosetype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chosenum"].(float64); !_ok_ { err = errors.New("chosenum error"); return }; _v.Chosenum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["startstory"].(float64); !_ok_ { err = errors.New("startstory error"); return }; _v.Startstory = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["constory"].(float64); !_ok_ { err = errors.New("constory error"); return }; _v.Constory = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["get"].([]interface{}); !_ok_ { err = errors.New("get error"); return }
_v.Get = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Get = append(_v.Get, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["aginstory"].(float64); !_ok_ { err = errors.New("aginstory error"); return }; _v.Aginstory = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["lose"].([]interface{}); !_ok_ { err = errors.New("lose error"); return }
_v.Lose = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Lose = append(_v.Lose, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jump"].(float64); !_ok_ { err = errors.New("jump error"); return }; _v.Jump = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
return
}
func DeserializeGameTrendChoseData(_buf map[string]interface{}) (*GameTrendChoseData, error) {
v := &GameTrendChoseData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}