69 lines
3.7 KiB
Go
69 lines
3.7 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameStoneRoomData struct {
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RoomId int32
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RoomName string
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SceneName string
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PortalName string
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EventrewardGroup int32
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EventBattleGroup int32
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EventStoryNpcGroup int32
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EventTreasureGroup int32
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EventStoreGroup int32
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BossEvent int32
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Condition []int32
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}
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const TypeId_GameStoneRoomData = -108410450
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func (*GameStoneRoomData) GetTypeId() int32 {
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return -108410450
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}
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func (_v *GameStoneRoomData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomId"].(float64); !_ok_ { err = errors.New("RoomId error"); return }; _v.RoomId = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["RoomName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.RoomName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.RoomName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.SceneName, _ok_ = _buf["SceneName"].(string); !_ok_ { err = errors.New("SceneName error"); return } }
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{ var _ok_ bool; if _v.PortalName, _ok_ = _buf["PortalName"].(string); !_ok_ { err = errors.New("PortalName error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventrewardGroup"].(float64); !_ok_ { err = errors.New("EventrewardGroup error"); return }; _v.EventrewardGroup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventBattleGroup"].(float64); !_ok_ { err = errors.New("EventBattleGroup error"); return }; _v.EventBattleGroup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventStoryNpcGroup"].(float64); !_ok_ { err = errors.New("EventStoryNpcGroup error"); return }; _v.EventStoryNpcGroup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventTreasureGroup"].(float64); !_ok_ { err = errors.New("EventTreasureGroup error"); return }; _v.EventTreasureGroup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["EventStoreGroup"].(float64); !_ok_ { err = errors.New("EventStoreGroup error"); return }; _v.EventStoreGroup = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BossEvent"].(float64); !_ok_ { err = errors.New("BossEvent error"); return }; _v.BossEvent = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Condition"].([]interface{}); !_ok_ { err = errors.New("Condition error"); return }
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_v.Condition = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Condition = append(_v.Condition, _list_v_)
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}
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}
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return
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}
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func DeserializeGameStoneRoomData(_buf map[string]interface{}) (*GameStoneRoomData, error) {
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v := &GameStoneRoomData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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