go_dreamfactory/sys/configure/structs/Game.SmithyStoveV1Data.go
2023-02-16 11:21:03 +08:00

57 lines
2.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyStoveV1Data struct {
Star int32
MaxTemperature int32
TemperatureRecovery int32
UpMaterial []*Gameatn
TitleText string
}
const TypeId_GameSmithyStoveV1Data = -1332837680
func (*GameSmithyStoveV1Data) GetTypeId() int32 {
return -1332837680
}
func (_v *GameSmithyStoveV1Data)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["max_temperature"].(float64); !_ok_ { err = errors.New("max_temperature error"); return }; _v.MaxTemperature = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["temperature_recovery"].(float64); !_ok_ { err = errors.New("temperature_recovery error"); return }; _v.TemperatureRecovery = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["up_material"].([]interface{}); !_ok_ { err = errors.New("up_material error"); return }
_v.UpMaterial = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.UpMaterial = append(_v.UpMaterial, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.TitleText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.TitleText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameSmithyStoveV1Data(_buf map[string]interface{}) (*GameSmithyStoveV1Data, error) {
v := &GameSmithyStoveV1Data{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}