go_dreamfactory/sys/configure/structs/Game.SearchitemBoxData.go

55 lines
2.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSearchitemBoxData struct {
Id int32
Name []string
Drown int32
Pointweight int32
}
const TypeId_GameSearchitemBoxData = 859150302
func (*GameSearchitemBoxData) GetTypeId() int32 {
return 859150302
}
func (_v *GameSearchitemBoxData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["name"].([]interface{}); !_ok_ { err = errors.New("name error"); return }
_v.Name = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Name = append(_v.Name, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drown"].(float64); !_ok_ { err = errors.New("drown error"); return }; _v.Drown = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pointweight"].(float64); !_ok_ { err = errors.New("pointweight error"); return }; _v.Pointweight = int32(_tempNum_) }
return
}
func DeserializeGameSearchitemBoxData(_buf map[string]interface{}) (*GameSearchitemBoxData, error) {
v := &GameSearchitemBoxData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}