go_dreamfactory/sys/configure/structs/Game.PricegroupData.go

57 lines
2.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePricegroupData struct {
Id int32
PricegroupId int32
Purchasemin int32
Purchasemax int32
Cost []*Gameatn
}
const TypeId_GamePricegroupData = -1839697636
func (*GamePricegroupData) GetTypeId() int32 {
return -1839697636
}
func (_v *GamePricegroupData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pricegroupId"].(float64); !_ok_ { err = errors.New("pricegroupId error"); return }; _v.PricegroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["purchasemin"].(float64); !_ok_ { err = errors.New("purchasemin error"); return }; _v.Purchasemin = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["purchasemax"].(float64); !_ok_ { err = errors.New("purchasemax error"); return }; _v.Purchasemax = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return }
_v.Cost = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Cost = append(_v.Cost, _list_v_)
}
}
return
}
func DeserializeGamePricegroupData(_buf map[string]interface{}) (*GamePricegroupData, error) {
v := &GamePricegroupData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}