go_dreamfactory/sys/configure/structs/Game.GuildSignData.go
2022-10-31 15:12:35 +08:00

59 lines
2.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGuildSignData struct {
Id int32
Down int32
Up int32
SignInText string
Reward []*Gameatn
Exp *Gameatn
}
const TypeId_GameGuildSignData = -171525346
func (*GameGuildSignData) GetTypeId() int32 {
return -171525346
}
func (_v *GameGuildSignData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["down"].(float64); !_ok_ { err = errors.New("down error"); return }; _v.Down = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["up"].(float64); !_ok_ { err = errors.New("up error"); return }; _v.Up = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["SignIn_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.SignInText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.SignInText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["exp"].(map[string]interface{}); !_ok_ { err = errors.New("exp error"); return }; if _v.Exp, err = DeserializeGameatn(_x_); err != nil { return } }
return
}
func DeserializeGameGuildSignData(_buf map[string]interface{}) (*GameGuildSignData, error) {
v := &GameGuildSignData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}