go_dreamfactory/sys/configure/structs/Game.GuildBossData.go
2023-07-25 18:31:45 +08:00

99 lines
5.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameGuildBossData struct {
BossId int32
Group int32
BossName string
BossLv int32
Hp int32
BattleReadyID int32
HeroId string
PreviewReward []*Gameatn
KillReward []*Gameatn
Boss []int32
Score int32
Buff int32
BossDes string
}
const TypeId_GameGuildBossData = 1643692238
func (*GameGuildBossData) GetTypeId() int32 {
return 1643692238
}
func (_v *GameGuildBossData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_id"].(float64); !_ok_ { err = errors.New("boss_id error"); return }; _v.BossId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_lv"].(float64); !_ok_ { err = errors.New("boss_lv error"); return }; _v.BossLv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{ var _ok_ bool; if _v.HeroId, _ok_ = _buf["heroId"].(string); !_ok_ { err = errors.New("heroId error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["preview_reward"].([]interface{}); !_ok_ { err = errors.New("preview_reward error"); return }
_v.PreviewReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.PreviewReward = append(_v.PreviewReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["kill_reward"].([]interface{}); !_ok_ { err = errors.New("kill_reward error"); return }
_v.KillReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.KillReward = append(_v.KillReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
_v.Boss = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Boss = append(_v.Boss, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buff"].(float64); !_ok_ { err = errors.New("buff error"); return }; _v.Buff = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["boss_des"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.BossDes error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.BossDes, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}
func DeserializeGameGuildBossData(_buf map[string]interface{}) (*GameGuildBossData, error) {
v := &GameGuildBossData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}