go_dreamfactory/sys/configure/structs/Game.GameSummaryTabData.go

51 lines
2.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
import "bright/serialization"
type GameGameSummaryTabData struct {
TabId int32
Layer int32
Name string
MapPos serialization.Vector2
Scale float32
}
const TypeId_GameGameSummaryTabData = 1940152935
func (*GameGameSummaryTabData) GetTypeId() int32 {
return 1940152935
}
func (_v *GameGameSummaryTabData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tabId"].(float64); !_ok_ { err = errors.New("tabId error"); return }; _v.TabId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["layer"].(float64); !_ok_ { err = errors.New("layer error"); return }; _v.Layer = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["mapPos"].(map[string]interface{}); !_ok_ { err = errors.New("mapPos error"); return }
var _x_, _y_ float32;
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
_v.MapPos = serialization.NewVector2(_x_, _y_)
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["scale"].(float64); !_ok_ { err = errors.New("scale error"); return }; _v.Scale = float32(_tempNum_) }
return
}
func DeserializeGameGameSummaryTabData(_buf map[string]interface{}) (*GameGameSummaryTabData, error) {
v := &GameGameSummaryTabData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}