go_dreamfactory/sys/configure/structs/Game.GameSummaryData.go

76 lines
4.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
import "bright/serialization"
type GameGameSummaryData struct {
Id int32
Name string
TabId int32
MapPos serialization.Vector2
Type int32
Params string
JumpId int32
Introduce string
Bg string
Icon string
Dropshow []*Gameatn
}
const TypeId_GameGameSummaryData = 1825934114
func (*GameGameSummaryData) GetTypeId() int32 {
return 1825934114
}
func (_v *GameGameSummaryData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tabId"].(float64); !_ok_ { err = errors.New("tabId error"); return }; _v.TabId = int32(_tempNum_) }
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["mapPos"].(map[string]interface{}); !_ok_ { err = errors.New("mapPos error"); return }
var _x_, _y_ float32;
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
_v.MapPos = serialization.NewVector2(_x_, _y_)
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; if _v.Params, _ok_ = _buf["params"].(string); !_ok_ { err = errors.New("params error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpId"].(float64); !_ok_ { err = errors.New("jumpId error"); return }; _v.JumpId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Dropshow = append(_v.Dropshow, _list_v_)
}
}
return
}
func DeserializeGameGameSummaryData(_buf map[string]interface{}) (*GameGameSummaryData, error) {
v := &GameGameSummaryData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}