176 lines
9.0 KiB
Go
176 lines
9.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameEnchantBossData struct {
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Id int32
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Bossid int32
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Name string
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BattleReadyID int32
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Grade string
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ScoreLow int32
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ScoreUp int32
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RewardDrop []int32
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Dropshow1 []*Gameatn
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Dropshow2 []*Gameatn
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Dropshow3 []*Gameatn
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Dropshow []int32
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Bossmodel int32
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MainText string
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StrategyText string
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BossSkill int32
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Boss []int32
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PsConsume []*Gameatn
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PsMg []*Gameatn
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}
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const TypeId_GameEnchantBossData = -287548876
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func (*GameEnchantBossData) GetTypeId() int32 {
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return -287548876
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}
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func (_v *GameEnchantBossData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossid"].(float64); !_ok_ { err = errors.New("bossid error"); return }; _v.Bossid = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Grade, _ok_ = _buf["grade"].(string); !_ok_ { err = errors.New("grade error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_low"].(float64); !_ok_ { err = errors.New("score_low error"); return }; _v.ScoreLow = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score_up"].(float64); !_ok_ { err = errors.New("score_up error"); return }; _v.ScoreUp = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reward_drop"].([]interface{}); !_ok_ { err = errors.New("reward_drop error"); return }
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_v.RewardDrop = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.RewardDrop = append(_v.RewardDrop, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["dropshow1"].([]interface{}); !_ok_ { err = errors.New("dropshow1 error"); return }
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_v.Dropshow1 = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Dropshow1 = append(_v.Dropshow1, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["dropshow2"].([]interface{}); !_ok_ { err = errors.New("dropshow2 error"); return }
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_v.Dropshow2 = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Dropshow2 = append(_v.Dropshow2, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["dropshow3"].([]interface{}); !_ok_ { err = errors.New("dropshow3 error"); return }
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_v.Dropshow3 = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Dropshow3 = append(_v.Dropshow3, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ { err = errors.New("dropshow error"); return }
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_v.Dropshow = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Dropshow = append(_v.Dropshow, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossmodel"].(float64); !_ok_ { err = errors.New("bossmodel error"); return }; _v.Bossmodel = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["main_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.MainText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.MainText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["strategy_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.StrategyText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.StrategyText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["boss_skill"].(float64); !_ok_ { err = errors.New("boss_skill error"); return }; _v.BossSkill = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
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_v.Boss = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Boss = append(_v.Boss, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return }
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_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.PsConsume = append(_v.PsConsume, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return }
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_v.PsMg = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.PsMg = append(_v.PsMg, _list_v_)
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}
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}
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return
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}
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func DeserializeGameEnchantBossData(_buf map[string]interface{}) (*GameEnchantBossData, error) {
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v := &GameEnchantBossData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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